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| GeForce 940M vs 205 |
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Differences What are the advantages of each
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Significantly higher clock speed | 1,072 MHz | vs | 589 MHz | More than 80% higher clock speed | |||
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Slightly better PassMark score | 952 | vs | 126 | More than 7.5x better PassMark score | |||
More memory | 2,048 MB | vs | 512 MB | 4x more memory | |||
Higher effective memory clock speed | 1,800 MHz | vs | 800 MHz | 2.2x higher effective memory clock speed | |||
Slightly better floating-point performance | 823.3 GFLOPS | vs | 22.43 GFLOPS | Around 36.8x better floating-point performance | |||
Significantly higher memory clock speed | 900 MHz | vs | 400 MHz | 2.2x higher memory clock speed | |||
Slightly higher texture rate | 25.73 GTexel/s | vs | 2.36 GTexel/s | Around 11x higher texture rate | |||
More shading units | 384 | vs | 8 | 376 more shading units | |||
More texture mapping units | 24 | vs | 4 | 20 more texture mapping units | |||
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GPUBoss is not aware of any important advantages of the 205 OEM vs the 940M Retail. | |||||||
Benchmarks Real world tests of GeForce 940M vs 205
PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark
GeForce 940M
952
GeForce 205
126
Features Key features of the GeForce 940M vs 205
memory bandwidth Rate at which data can be read from or stored in onboard memory
GeForce 940M
14.4 GB/s
GeForce 205
6.4 GB/s
pixel rate Number of pixels a graphics card can render to the screen every second
GeForce 940M
8.58 GPixel/s
GeForce 205
2.36 GPixel/s
texture rate Speed at which a graphics card can perform texture mapping
GeForce 940M
25.73 GTexel/s
GeForce 205
2.36 GTexel/s
floating point performance How fast the gpu can crunch numbers
GeForce 940M
823.3 GFLOPS
GeForce 205
22.43 GFLOPS
shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading
GeForce 940M
384
texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes
GeForce 940M
24
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