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| GeForce 9600M GT Mac vs 320M Mac |
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Cast your vote Do you agree or disagree with GPUBoss?
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Differences What are the advantages of each
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Slightly higher clock speed | 500 MHz | vs | 450 MHz | More than 10% higher clock speed | |||
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GPUBoss is not aware of any important advantages of the 320M Mac Edition vs the 9600M GT Mac Edition. | |||||||
Features Key features of the GeForce 9600M GT Mac vs 320M Mac
pixel rate Number of pixels a graphics card can render to the screen every second
GeForce 9600M GT Mac
4 GPixel/s
GeForce 320M Mac
3.6 GPixel/s
texture rate Speed at which a graphics card can perform texture mapping
GeForce 9600M GT Mac
8 GTexel/s
GeForce 320M Mac
7.2 GTexel/s
floating point performance How fast the gpu can crunch numbers
GeForce 9600M GT Mac
80 GFLOPS
GeForce 320M Mac
91.2 GFLOPS
shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading
texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes
render output processors GPU commponents responsible for transform pixels as they flow between memory buffers
Specifications Full list of technical specs
gpu | GeForce 9600M GT Mac | vs | 320M Mac |
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GPU brand | Nvidia | Nvidia | |
GPU name | G96 | MCP89 | |
Clock speed | 500 MHz | 450 MHz | |
Is dual GPU | No | No | |
Reference card | None | None | |
noise and power | |||
TDP | 23W | 23W |
raw performance | GeForce 9600M GT Mac | vs | 320M Mac |
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Shading units | 32 | 48 | |
Texture mapping units | 16 | 16 | |
Render output processors | 8 | 8 | |
Pixel rate | 4 GPixel/s | 3.6 GPixel/s | |
Texture rate | 8 GTexel/s | 7.2 GTexel/s | |
Floating-point performance | 80 GFLOPS | 91.2 GFLOPS |