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| GeForce GT 640 vs 205 |
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Cast your vote Do you agree or disagree with GPUBoss?
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Differences What are the advantages of each
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Significantly higher clock speed | 902 MHz | vs | 589 MHz | Around 55% higher clock speed | |||
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Better PassMark score | 1,282 | vs | 126 | Around 10.2x better PassMark score | |||
Higher effective memory clock speed | 1,800 MHz | vs | 800 MHz | 2.2x higher effective memory clock speed | |||
Higher memory bandwidth | 28.8 GB/s | vs | 6.4 GB/s | Around 4.5x higher memory bandwidth | |||
Better floating-point performance | 692.7 GFLOPS | vs | 22.43 GFLOPS | Around 31x better floating-point performance | |||
Higher texture rate | 28.86 GTexel/s | vs | 2.36 GTexel/s | Around 12.2x higher texture rate | |||
Significantly higher memory clock speed | 900 MHz | vs | 400 MHz | 2.2x higher memory clock speed | |||
More render output processors | 16 | vs | 4 | 12 more render output processors | |||
More texture mapping units | 32 | vs | 4 | 28 more texture mapping units | |||
More shading units | 384 | vs | 8 | 376 more shading units | |||
Wider memory bus | 128 bit | vs | 64 bit | 2x wider memory bus | |||
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Lower TDP | 31W | vs | 65W | 2.1x lower TDP |
Benchmarks Real world tests of GeForce GT 640 vs 205
PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark
GeForce GT 640
1,282
GeForce 205
126
Features Key features of the GeForce GT 640 vs 205
memory bandwidth Rate at which data can be read from or stored in onboard memory
GeForce GT 640
28.8 GB/s
GeForce 205
6.4 GB/s
pixel rate Number of pixels a graphics card can render to the screen every second
GeForce GT 640
7.22 GPixel/s
GeForce 205
2.36 GPixel/s
texture rate Speed at which a graphics card can perform texture mapping
GeForce GT 640
28.86 GTexel/s
GeForce 205
2.36 GTexel/s
floating point performance How fast the gpu can crunch numbers
GeForce GT 640
692.7 GFLOPS
GeForce 205
22.43 GFLOPS
shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading
GeForce GT 640
384