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| GeForce GT 8800 vs 210 |
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Differences What are the advantages of each
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Higher clock speed | 700 MHz | vs | 475 MHz | More than 45% higher clock speed | |||
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Higher memory bandwidth | 64.6 GB/s | vs | 6.4 GB/s | More than 10x higher memory bandwidth | |||
Higher effective memory clock speed | 2,020 MHz | vs | 800 MHz | More than 2.5x higher effective memory clock speed | |||
Slightly better PassMark score | 754 | vs | 177 | More than 4.2x better PassMark score | |||
Higher texture rate | 39.2 GTexel/s | vs | 3.8 GTexel/s | More than 10.2x higher texture rate | |||
Much higher memory clock speed | 1,010 MHz | vs | 400 MHz | More than 2.5x higher memory clock speed | |||
More texture mapping units | 56 | vs | 8 | 48 more texture mapping units | |||
Significantly wider memory bus | 256 bit | vs | 64 bit | 4x wider memory bus | |||
Higher pixel rate | 11.2 GPixel/s | vs | 1.9 GPixel/s | Around 6x higher pixel rate | |||
More render output processors | 16 | vs | 4 | 12 more render output processors | |||
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Significantly lower TDP | 31W | vs | 125W | 4x lower TDP |
Benchmarks Real world tests of GeForce GT 8800 vs 210
PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark
GeForce GT 8800
754
GeForce 210
177
Features Key features of the GeForce GT 8800 vs 210
memory bandwidth Rate at which data can be read from or stored in onboard memory
GeForce GT 8800
64.6 GB/s
GeForce 210
6.4 GB/s
pixel rate Number of pixels a graphics card can render to the screen every second
GeForce GT 8800
11.2 GPixel/s
GeForce 210
1.9 GPixel/s
texture rate Speed at which a graphics card can perform texture mapping
GeForce GT 8800
39.2 GTexel/s
GeForce 210
3.8 GTexel/s
floating point performance How fast the gpu can crunch numbers
GeForce GT 8800
392 GFLOPS
GeForce 210
35.2 GFLOPS
shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading
GeForce GT 8800
112
GeForce 210
16
texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes
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