GPUBoss Review Our evaluation of 8800 vs 920M among all GPUs

Gaming

Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more

Graphics

T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more

Computing

Face Detection, Ocean Surface Simulation and 3 more

Performance per Watt

Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more

Noise and Power

TDP, Idle Power Consumption, Load Power Consumption and 2 more

6

Overall Score

Winner
ASUS GeForce GT 8800 

GPUBoss recommends the ASUS GeForce GT 8800  based on its .

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VS

Differences What are the advantages of each

Front view of GeForce GT 8800

Reasons to consider the
ASUS GeForce GT 8800

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Higher memory bandwidth 64.6 GB/s vs 14.4 GB/s Around 4.5x higher memory bandwidth
More texture mapping units 56 vs 32 24 more texture mapping units
Wider memory bus 256 bit vs 64 bit 4x wider memory bus
Slightly higher memory clock speed 1,010 MHz vs 900 MHz More than 10% higher memory clock speed
Front view of GeForce 920M

Reasons to consider the
Nvidia GeForce 920M

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Higher clock speed 954 MHz vs 700 MHz More than 35% higher clock speed
More memory 2,048 MB vs 512 MB 4x more memory
Slightly more shading units 384 vs 112 272 more shading units
Lower TDP 33W vs 125W 3.8x lower TDP

Benchmarks Real world tests of GeForce GT 8800 vs 920M

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the GeForce GT 8800  vs 920M 

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce GT 8800
64.6 GB/s
GeForce 920M
14.4 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GT 8800
11.2 GPixel/s
GeForce 920M
7.63 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GT 8800
39.2 GTexel/s
GeForce 920M
30.53 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GT 8800
392 GFLOPS
GeForce 920M
732.7 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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