GPUBoss Review Our evaluation of 8800 vs 940MX among all GPUs

Gaming

Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more

Graphics

T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more

Computing

Face Detection, Ocean Surface Simulation and 3 more

Performance per Watt

Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more

Noise and Power

TDP, Idle Power Consumption, Load Power Consumption and 2 more

No winner declared

Too close to call

Cast your vote Do you agree or disagree with GPUBoss?

Thanks for adding your opinion. Follow us on Facebook to stay up to date with the latest news!
VS

Differences What are the advantages of each

Front view of GeForce GT 8800

Reasons to consider the
ASUS GeForce GT 8800

Report a correction
Higher memory bandwidth 64.6 GB/s vs 16.02 GB/s More than 4x higher memory bandwidth
More texture mapping units 56 vs 24 32 more texture mapping units
More render output processors 16 vs 8 Twice as many render output processors
Wider memory bus 256 bit vs 64 bit 4x wider memory bus
Front view of GeForce 940MX

Reasons to consider the
Nvidia GeForce 940MX

Report a correction
Significantly higher clock speed 1,122 MHz vs 700 MHz More than 60% higher clock speed
More memory 2,048 MB vs 512 MB 4x more memory
Slightly more shading units 384 vs 112 272 more shading units
Significantly lower TDP 23W vs 125W 5.4x lower TDP

Benchmarks Real world tests of GeForce GT 8800 vs 940MX

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the GeForce GT 8800  vs 940MX 

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce GT 8800
64.6 GB/s
GeForce 940MX
16.02 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GT 8800
11.2 GPixel/s
GeForce 940MX
8.98 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GT 8800
39.2 GTexel/s
GeForce 940MX
26.93 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GT 8800
392 GFLOPS
GeForce 940MX
861.7 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

Comments

comments powered by Disqus