GPUBoss Review Our evaluation of 8800 vs 540M among all GPUs

Gaming

Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more

Graphics

T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more

Computing

Face Detection, Ocean Surface Simulation and 3 more

Performance per Watt

Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more

Noise and Power

TDP, Idle Power Consumption, Load Power Consumption and 2 more

6

Overall Score

Winner
ASUS GeForce GT 8800 

GPUBoss recommends the ASUS GeForce GT 8800  based on its .

See full details

Cast your vote Do you agree or disagree with GPUBoss?

Thanks for adding your opinion. Follow us on Facebook to stay up to date with the latest news!
VS

Differences What are the advantages of each

Front view of GeForce GT 8800

Reasons to consider the
ASUS GeForce GT 8800

Report a correction
Higher memory bandwidth 64.6 GB/s vs 28.8 GB/s Around 2.2x higher memory bandwidth
Higher texture rate 39.2 GTexel/s vs 10.75 GTexel/s Around 3.8x higher texture rate
More texture mapping units 56 vs 16 40 more texture mapping units
Slightly higher pixel rate 11.2 GPixel/s vs 2.69 GPixel/s Around 4.2x higher pixel rate
More render output processors 16 vs 4 12 more render output processors
Slightly higher memory clock speed 1,010 MHz vs 900 MHz More than 10% higher memory clock speed
Front view of GeForce GT 540M

Reasons to consider the
Nvidia GeForce GT 540M

Report a correction
Lower TDP 35W vs 125W 3.6x lower TDP

Benchmarks Real world tests of GeForce GT 8800 vs 540M

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the GeForce GT 8800  vs 540M 

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce GT 8800
64.6 GB/s
GeForce GT 540M
28.8 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GT 8800
11.2 GPixel/s
GeForce GT 540M
2.69 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GT 8800
39.2 GTexel/s
GeForce GT 540M
10.75 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GT 8800
392 GFLOPS
GeForce GT 540M
258.05 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

Read more

Comments

comments powered by Disqus