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| GeForce GT 8800 vs 630 |
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Differences What are the advantages of each
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Higher texture rate | 39.2 GTexel/s | vs | 12.96 GTexel/s | More than 3x higher texture rate | |||
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More texture mapping units | 56 | vs | 16 | 40 more texture mapping units | |||
More render output processors | 16 | vs | 4 | 12 more render output processors | |||
Slightly higher pixel rate | 11.2 GPixel/s | vs | 3.24 GPixel/s | Around 3.5x higher pixel rate | |||
Wider memory bus | 256 bit | vs | 128 bit | 2x wider memory bus | |||
Higher memory clock speed | 1,010 MHz | vs | 800 MHz | More than 25% higher memory clock speed | |||
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Higher effective memory clock speed | 3,200 MHz | vs | 2,020 MHz | Around 60% higher effective memory clock speed | |||
Higher clock speed | 810 MHz | vs | 700 MHz | More than 15% higher clock speed | |||
Higher FarCry 3 framerate | 50 | vs | 34 | More than 45% higher FarCry 3 framerate | |||
Lower TDP | 65W | vs | 125W | Around 50% lower TDP |
Benchmarks Real world tests of GeForce GT 8800 vs 630
FarCry 3
Features Key features of the GeForce GT 8800 vs 630
memory bandwidth Rate at which data can be read from or stored in onboard memory
GeForce GT 8800
64.6 GB/s
GeForce GT 630
51.2 GB/s
pixel rate Number of pixels a graphics card can render to the screen every second
GeForce GT 8800
11.2 GPixel/s
GeForce GT 630
3.24 GPixel/s
texture rate Speed at which a graphics card can perform texture mapping
GeForce GT 8800
39.2 GTexel/s
GeForce GT 630
12.96 GTexel/s
floating point performance How fast the gpu can crunch numbers
GeForce GT 8800
392 GFLOPS
GeForce GT 630
311.04 GFLOPS
shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading
GeForce GT 8800
112
texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes
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