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| GeForce GT 8800 vs 730 |
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Differences What are the advantages of each
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Higher memory bandwidth | 64.6 GB/s | vs | 40.1 GB/s | More than 60% higher memory bandwidth | |||
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Higher texture rate | 39.2 GTexel/s | vs | 14.43 GTexel/s | Around 2.8x higher texture rate | |||
More texture mapping units | 56 | vs | 16 | 40 more texture mapping units | |||
Significantly wider memory bus | 256 bit | vs | 64 bit | 4x wider memory bus | |||
More render output processors | 16 | vs | 8 | Twice as many render output processors | |||
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Much higher effective memory clock speed | 5,012 MHz | vs | 2,020 MHz | Around 2.5x higher effective memory clock speed | |||
Higher clock speed | 902 MHz | vs | 700 MHz | Around 30% higher clock speed | |||
Higher memory clock speed | 1,253 MHz | vs | 1,010 MHz | Around 25% higher memory clock speed | |||
More shading units | 384 | vs | 112 | 272 more shading units | |||
Significantly lower TDP | 38W | vs | 125W | 3.3x lower TDP |
Benchmarks Real world tests of GeForce GT 8800 vs 730
PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark
GeForce GT 8800
754
GeForce GT 730
922
Features Key features of the GeForce GT 8800 vs 730
memory bandwidth Rate at which data can be read from or stored in onboard memory
GeForce GT 8800
64.6 GB/s
GeForce GT 730
40.1 GB/s
pixel rate Number of pixels a graphics card can render to the screen every second
GeForce GT 8800
11.2 GPixel/s
GeForce GT 730
7.22 GPixel/s
texture rate Speed at which a graphics card can perform texture mapping
GeForce GT 8800
39.2 GTexel/s
GeForce GT 730
14.43 GTexel/s
floating point performance How fast the gpu can crunch numbers
GeForce GT 8800
392 GFLOPS
GeForce GT 730
692.7 GFLOPS
shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading
GeForce GT 8800
112
GeForce GT 730
384
texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes
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