GPUBoss Review Our evaluation of GTS 250M vs 1030 among all GPUs

Gaming

Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more

Graphics

T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more

Computing

Face Detection, Ocean Surface Simulation and 3 more

Performance per Watt

Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more

Noise and Power

TDP, Idle Power Consumption, Load Power Consumption and 2 more

6.6

Overall Score

Winner
Nvidia GeForce GTS 250M 

GPUBoss recommends the Nvidia GeForce GTS 250M  based on its .

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VS

Differences What are the advantages of each

Front view of GeForce GTS 250M

Reasons to consider the
Nvidia GeForce GTS 250M

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Slightly more texture mapping units 32 vs 24 8 more texture mapping units
Front view of GeForce GT 1030

Reasons to consider the
Nvidia GeForce GT 1030

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Much higher clock speed 1,227 MHz vs 500 MHz Around 2.5x higher clock speed
Higher effective memory clock speed 6,008 MHz vs 3,200 MHz Around 90% higher effective memory clock speed
More memory 2,048 MB vs 1,024 MB 2x more memory
Better floating-point performance 1,127 GFLOPS vs 240 GFLOPS Around 4.8x better floating-point performance
Significantly higher memory clock speed 1,502 MHz vs 800 MHz Around 90% higher memory clock speed
Slightly more shading units 384 vs 96 288 more shading units

Benchmarks Real world tests of GeForce GTS 250M vs GT 1030

T-Rex (GFXBench 3.0) Data courtesy CompuBench

Features Key features of the GeForce GTS 250M  vs GT 1030 

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce GTS 250M
51.2 GB/s
GeForce GT 1030
48.06 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTS 250M
10 GPixel/s
GeForce GT 1030
11.74 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GTS 250M
40 GTexel/s
GeForce GT 1030
35.23 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GTS 250M
240 GFLOPS
GeForce GT 1030
1,127 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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