GPUBoss Review Our evaluation of GTS 250M vs 9800 among all GPUs

Gaming

Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more

Graphics

T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more

Computing

Face Detection, Ocean Surface Simulation and 3 more

Performance per Watt

Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more

Noise and Power

TDP, Idle Power Consumption, Load Power Consumption and 2 more

6.1

Overall Score

Winner
Nvidia GeForce GTS 250M 

GPUBoss recommends the Nvidia GeForce GTS 250M  based on its .

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VS

Differences What are the advantages of each

Front view of GeForce GTS 250M

Reasons to consider the
Nvidia GeForce GTS 250M

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Higher effective memory clock speed 3,200 MHz vs 1,800 MHz Around 80% higher effective memory clock speed
Significantly lower TDP 28W vs 125W 4.5x lower TDP
Front view of GeForce GT 9800

Reasons to consider the
Nvidia GeForce GT 9800

Report a correction
Higher clock speed 600 MHz vs 500 MHz 20% higher clock speed
Higher texture rate 84 GTexel/s vs 40 GTexel/s More than 2x higher texture rate
Higher pixel rate 24 GPixel/s vs 10 GPixel/s Around 2.5x higher pixel rate
More texture mapping units 56 vs 32 24 more texture mapping units
More render output processors 16 vs 8 Twice as many render output processors
Slightly higher memory clock speed 900 MHz vs 800 MHz Around 15% higher memory clock speed

Benchmarks Real world tests of GeForce GTS 250M vs GT 9800

T-Rex (GFXBench 3.0) Data courtesy CompuBench

Features Key features of the GeForce GTS 250M  vs GT 9800 

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce GTS 250M
51.2 GB/s
GeForce GT 9800
57.6 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTS 250M
10 GPixel/s
GeForce GT 9800
24 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GTS 250M
40 GTexel/s
GeForce GT 9800
84 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GTS 250M
240 GFLOPS
GeForce GT 9800
336 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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