GPUBoss Review Our evaluation of GTS 250M vs GTS 250 among all GPUs

Gaming

Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more

Graphics

T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more

Computing

Face Detection, Ocean Surface Simulation and 3 more

Performance per Watt

Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more

Noise and Power

TDP, Idle Power Consumption, Load Power Consumption and 2 more

6.2

Overall Score

Winner
Nvidia GeForce GTS 250M 

GPUBoss recommends the Nvidia GeForce GTS 250M  based on its .

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VS

Differences What are the advantages of each

Front view of GeForce GTS 250M

Reasons to consider the
Nvidia GeForce GTS 250M

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Higher effective memory clock speed 3,200 MHz vs 2,300 MHz Around 40% higher effective memory clock speed
Significantly lower TDP 28W vs 150W 5.4x lower TDP
Front view of GeForce GTS 250

Reasons to consider the
ZOTAC GeForce GTS 250

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Higher clock speed 750 MHz vs 500 MHz 50% higher clock speed
Higher texture rate 121 GTexel/s vs 40 GTexel/s More than 3x higher texture rate
Higher pixel rate 30.24 GPixel/s vs 10 GPixel/s More than 3x higher pixel rate
More texture mapping units 64 vs 32 Twice as many texture mapping units
Higher memory clock speed 1,150 MHz vs 800 MHz Around 45% higher memory clock speed
More render output processors 16 vs 8 Twice as many render output processors

Benchmarks Real world tests of GeForce GTS 250M vs 250

T-Rex (GFXBench 3.0) Data courtesy CompuBench

Features Key features of the GeForce GTS 250M  vs 250 

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce GTS 250M
51.2 GB/s
GeForce GTS 250
73.6 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTS 250M
10 GPixel/s
GeForce GTS 250
30.24 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GTS 250M
40 GTexel/s
GeForce GTS 250
121 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GTS 250M
240 GFLOPS
GeForce GTS 250
483.8 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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