GPUBoss Review Our evaluation of GTS 450 vs 435M among all GPUs


Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more


T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more


Face Detection, Ocean Surface Simulation and 3 more

Performance per Watt

Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more

Noise and Power

TDP, Idle Power Consumption, Load Power Consumption and 2 more

No winner declared

Too close to call

Cast your vote Do you agree or disagree with GPUBoss?

Thanks for adding your opinion. Follow us on Facebook to stay up to date with the latest news!

Differences What are the advantages of each

Front view of GeForce GTS 450

Reasons to consider the
Nvidia GeForce GTS 450

Report a correction
Higher clock speed 783 MHz vs 650 MHz More than 20% higher clock speed
More render output processors 16 vs 4 12 more render output processors
Slightly better face detection score 16.49 mPixels/s vs 4.25 mPixels/s Around 4x better face detection score
Front view of GeForce GT 435M

Reasons to consider the
Nvidia GeForce GT 435M

Report a correction
Slightly more memory 2,048 MB vs 1,024 MB 2x more memory
Slightly higher memory clock speed 800 MHz vs 700 MHz Around 15% higher memory clock speed
Lower TDP 35W vs 106W 3x lower TDP

Benchmarks Real world tests of GeForce GTS 450 vs GT 435M

Face detection Data courtesy CompuBench

GeForce GTS 450
16.49 mPixels/s
GeForce GT 435M
4.25 mPixels/s

Features Key features of the GeForce GTS 450  vs GT 435M 

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce GTS 450
22.4 GB/s
GeForce GT 435M
25.6 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTS 450
4.7 GPixel/s
GeForce GT 435M
2.6 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GTS 450
18.79 GTexel/s
GeForce GT 435M
10.4 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GTS 450
GeForce GT 435M
249.6 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

Read more


comments powered by Disqus