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| GeForce GTS 450 vs GT 435M |
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GPUBoss Review Our evaluation of GTS 450 vs 435M among all GPUs
Gaming | |
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Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more |
Graphics | |
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T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more |
Computing | |
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Face Detection, Ocean Surface Simulation and 3 more |
Performance per Watt | |
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Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more |
Noise and Power | |
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TDP, Idle Power Consumption, Load Power Consumption and 2 more |
No winner declared
Too close to call
Cast your vote Do you agree or disagree with GPUBoss?
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Differences What are the advantages of each
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Higher clock speed | 783 MHz | vs | 650 MHz | More than 20% higher clock speed | |||
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More render output processors | 16 | vs | 4 | 12 more render output processors | |||
Slightly better face detection score | 16.49 mPixels/s | vs | 4.25 mPixels/s | Around 4x better face detection score | |||
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Slightly more memory | 2,048 MB | vs | 1,024 MB | 2x more memory | |||
Slightly higher memory clock speed | 800 MHz | vs | 700 MHz | Around 15% higher memory clock speed | |||
Lower TDP | 35W | vs | 106W | 3x lower TDP |
Benchmarks Real world tests of GeForce GTS 450 vs GT 435M
Face detection Data courtesy CompuBench
GeForce GTS 450
16.49 mPixels/s
GeForce GT 435M
4.25 mPixels/s
Features Key features of the GeForce GTS 450 vs GT 435M
memory bandwidth Rate at which data can be read from or stored in onboard memory
GeForce GTS 450
22.4 GB/s
GeForce GT 435M
25.6 GB/s
pixel rate Number of pixels a graphics card can render to the screen every second
GeForce GTS 450
4.7 GPixel/s
GeForce GT 435M
2.6 GPixel/s
texture rate Speed at which a graphics card can perform texture mapping
GeForce GTS 450
18.79 GTexel/s
GeForce GT 435M
10.4 GTexel/s
floating point performance How fast the gpu can crunch numbers
GeForce GTS 450
451 GFLOPS
GeForce GT 435M
249.6 GFLOPS
shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading
GeForce GTS 450
144
texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes
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