GPUBoss Review Our evaluation of GTS 450 vs 630 among Desktop GPUs


Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more


T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more


Face Detection, Ocean Surface Simulation and 3 more

Performance per Watt

Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more


Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more

Noise and Power

TDP, Idle Power Consumption, Load Power Consumption and 2 more


Overall Score

EVGA GeForce GT 630 

GPUBoss recommends the EVGA GeForce GT 630  based on its noise and power.

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Differences What are the advantages of each

Front view of GeForce GTS 450

Reasons to consider the
Nvidia GeForce GTS 450

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More render output processors 16 vs 4 12 more render output processors
Slightly better T-Rex score 1.25 frames/s vs 0.5 frames/s More than 2.5x better T-Rex score
Front view of GeForce GT 630

Reasons to consider the
EVGA GeForce GT 630

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Significantly higher effective memory clock speed 3,200 MHz vs 1,400 MHz More than 2.2x higher effective memory clock speed
Higher memory bandwidth 51.2 GB/s vs 22.4 GB/s More than 2.2x higher memory bandwidth
Significantly higher battlefield 3 framerate 38 vs 25 More than 50% higher battlefield 3 framerate
Higher memory clock speed 800 MHz vs 700 MHz Around 15% higher memory clock speed
Lower TDP 65W vs 106W Around 40% lower TDP

Benchmarks Real world tests of GeForce GTS 450 vs GT 630

Bitcoin mining Data courtesy CompuBench

GeForce GTS 450
27.93 mHash/s
GeForce GT 630
19.96 mHash/s

Face detection Data courtesy CompuBench

GeForce GTS 450
16.49 mPixels/s
GeForce GT 630
6.6 mPixels/s

Ocean surface simulation Data courtesy CompuBench

GeForce GTS 450
425.37 frames/s
GeForce GT 630
142.89 frames/s

Particle simulation Data courtesy CompuBench

GeForce GTS 450
134.39 mInteraction/s
GeForce GT 630
62.23 mInteraction/s

T-Rex (Compubench 1.5) Data courtesy CompuBench

GeForce GTS 450
1.25 frames/s
GeForce GT 630
0.5 frames/s

Video composition Data courtesy CompuBench

GeForce GTS 450
20.02 frames/s
GeForce GT 630
9.41 frames/s

Battlefield 3

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Showing 8 comments.
630m when is overclocked is just monste
This is pretty crazy. Thankfully I don't use many layers right now, superimposed titles at most. I'll have to check if I start doing more complex work. Thanks for sharing.
Arm appears at 1:04
I will have to delete this video soon, but it was the draft version in which the background has substantial variations in shading. You should be able to see dark patches, distinct lines where the different layers vary in shading and even an arm that appears behind the presenter from the lower layer. When I edited this on my GT 630 the background was pure white and none of these issues were visible. I use high quality calibrated monitors. Even altering the lightness/contrast/gamma could not make these issues visible.
It's fast but it's just not optimal image quality. Absolutely no good for video editing where you need to ensure consistency of color or shade.I would never have picked it up except that I have two computers and luckily I viewed the video on the other computer after the client complained. Basically the problem is totally invisible on your screen (using the GT630). In one instance there was a hand showing through from another layer which was invisible when viewed with the GT630 but visible on other computers. I may try and get some screen shots.
Crap, I should have read this 4 months ago when I decided to buy a GT 630 because that's the only GPU series that Sony Vegas supports. What sort of issues do you have? I want to check if I'm having the same problem.
I just did some video editing on my i7 laptop with a GeForce GT630M graphics card. I uploaded the resulting video to YouTube and then watched it on my old desktop with a Geforce GTS 450. To my horror, I could see all the variations in shading which were totally invisible on the 630M. So I went back and re-calibrated all the monitors. Again the shading variations were still totally invisible on the 630M but obvious on the GTS 450. Even my client could see the visual problems on his cheap computer. Correcting the issues was a nightmare. No matter how much I adjusted the screen of the 630M (making it super dark or adjusting the gamma or contrast)it made no difference, the background looked completely white and some objects were totally invisible. In the end I had to virtually fix the problem working blind. I had to kept adjusting the levels and applying masks, render out the footage and transfer it to the other computer to be able to see if it worked. It took days. I now know that my 630M is completely useless for video editing. The degree of shading is extremely poor. I have high quality monitors but it makes no difference and all my screens are callibrated.
I love My GeForce GTS 450
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