GPUBoss Review Our evaluation of GTS 450 vs 9500

Gaming

Real world tests using the latest 3D games

crysis: warhead (2013), Crysis: Warhead (2012), Batman: Arkham City and 6 more

Benchmarks

Synthetic tests to measure overall performance

PassMark

Compute Performance

General computing tests executed on the GPU

PassMark Direct Compute

Noise and Power

How loud and hot does the card run idle and under load

TDP

No winner declared

Too close to call

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VS

Differences What are the advantages of each

Front view of GeForce GTS 450

Reasons to consider the
ASUS GeForce GTS 450

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Much higher clock speed 925 MHz vs 550 MHz Around 70% higher clock speed
Significantly higher effective memory clock speed 4,000 MHz vs 1,600 MHz 2.5x higher effective memory clock speed
Better PassMark score 1,548 vs 287 Around 5.5x better PassMark score
Higher memory bandwidth 64 GB/s vs 25.6 GB/s Around 2.5x higher memory bandwidth
Slightly better floating-point performance 710.4 GFLOPS vs 89.6 GFLOPS Around 8x better floating-point performance
Slightly higher texture rate 29.6 GTexel/s vs 8.8 GTexel/s More than 3.2x higher texture rate
Higher memory clock speed 1,000 MHz vs 800 MHz 25% higher memory clock speed
Slightly more render output processors 16 vs 8 Twice as many render output processors
Better PassMark direct compute score 691 vs 51 More than 13.5x better PassMark direct compute score
Front view of GeForce GT 9500

Reasons to consider the
Nvidia GeForce GT 9500

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Lower TDP 50W vs 106W 2.1x lower TDP

Benchmarks Real world tests of GeForce GTS 450 vs GT 9500

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

CompuBench 1.5 (Face detection)

GeForce GTS 450
13.04 mPixels/s
GeForce GT 9500
0.61 mPixels/s

CompuBench 1.5 (Ocean surface simulation)

GeForce GTS 450
450.56 frames/s
GeForce GT 9500
56.84 frames/s

CompuBench 1.5 (Particle simulation)

GeForce GTS 450
106.28 mInteraction/s
GeForce GT 9500
5.62 mInteraction/s

PassMark Direct Compute Measures performance of general-purpose computing using Microsoft DirectCompute

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