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Differences What are the advantages of each

Front view of GeForce GTX 1050

Reasons to consider the
Nvidia GeForce GTX 1050

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Much higher effective memory clock speed 7,008 MHz vs 1,800 MHz Around 4x higher effective memory clock speed
Better PassMark score 4,443 vs 972 More than 4.5x better PassMark score
Higher clock speed 1,354 MHz vs 1,082 MHz More than 25% higher clock speed
Higher memory bandwidth 112.1 GB/s vs 14.4 GB/s More than 7.8x higher memory bandwidth
Significantly higher pixel rate 46.56 GPixel/s vs 8.66 GPixel/s Around 5.5x higher pixel rate
Better floating-point performance 1,862 GFLOPS vs 554 GFLOPS More than 3.2x better floating-point performance
Higher turbo clock speed 1,455 MHz vs 1,150 MHz More than 25% higher turbo clock speed
Much higher memory clock speed 1,752 MHz vs 900 MHz Around 95% higher memory clock speed
More render output processors 32 vs 8 24 more render output processors
Higher texture rate 58.2 GTexel/s vs 17.31 GTexel/s More than 3.2x higher texture rate
More shading units 640 vs 256 384 more shading units
More texture mapping units 40 vs 16 24 more texture mapping units
Front view of GeForce 830A

Reasons to consider the
Nvidia GeForce 830A

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Lower TDP 33W vs 75W 2.3x lower TDP

Benchmarks Real world tests of GeForce GTX 1050 vs 830A

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the GeForce GTX 1050  vs 830A 

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce GTX 1050
112.1 GB/s
GeForce 830A
14.4 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTX 1050
46.56 GPixel/s
GeForce 830A
8.66 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GTX 1050
58.2 GTexel/s
GeForce 830A
17.31 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GTX 1050
1,862 GFLOPS
GeForce 830A

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes


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