Cast your vote Do you agree or disagree with GPUBoss?

Thanks for adding your opinion. Follow us on Facebook to stay up to date with the latest news!

Differences What are the advantages of each

Front view of GeForce GTX 1050

Reasons to consider the
Nvidia GeForce GTX 1050

Report a correction
Much higher clock speed 1,354 MHz vs 450 MHz More than 3x higher clock speed
Significantly higher pixel rate 46.56 GPixel/s vs 1.8 GPixel/s More than 25.8x higher pixel rate
Better floating-point performance 1,862 GFLOPS vs 17.6 GFLOPS More than 105.8x better floating-point performance
Significantly more render output processors 32 vs 4 28 more render output processors
Higher texture rate 58.2 GTexel/s vs 3.6 GTexel/s Around 16.2x higher texture rate
More shading units 640 vs 8 632 more shading units
More texture mapping units 40 vs 8 32 more texture mapping units
Front view of GeForce 9100M G mGPU

Reasons to consider the
Nvidia GeForce 9100M G mGPU

Report a correction
Lower TDP 12W vs 75W 6.2x lower TDP

Features Key features of the GeForce GTX 1050  vs 9100M G mGPU 

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTX 1050
46.56 GPixel/s
GeForce 9100M G mGPU
1.8 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GTX 1050
58.2 GTexel/s
GeForce 9100M G mGPU
3.6 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GTX 1050
1,862 GFLOPS
GeForce 9100M G mGPU

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

render output processors GPU commponents responsible for transform pixels as they flow between memory buffers

Specifications Full list of technical specs


GeForce GTX 1050  vs
9100M G mGPU 
GPU brand Nvidia Nvidia
GPU name GP107 MCP77MH
Clock speed 1,354 MHz 450 MHz
Is dual GPU No No
Reference card None None

noise and power

TDP 75W 12W

raw performance

GeForce GTX 1050  vs
9100M G mGPU 
Shading units 640 8
Texture mapping units 40 8
Render output processors 32 4
Pixel rate 46.56 GPixel/s 1.8 GPixel/s
Texture rate 58.2 GTexel/s 3.6 GTexel/s
Floating-point performance 1,862 GFLOPS 17.6 GFLOPS


comments powered by Disqus