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Differences What are the advantages of each

Front view of GeForce GTX 1060

Reasons to consider the
MSI GeForce GTX 1060

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Much better PassMark score 8,686 vs 126 Around 69x better PassMark score
Much higher clock speed 1,544 MHz vs 589 MHz More than 2.5x higher clock speed
Much higher effective memory clock speed 8,008 MHz vs 800 MHz More than 10x higher effective memory clock speed
Much higher memory bandwidth 192.2 GB/s vs 6.4 GB/s More than 30x higher memory bandwidth
Much more memory 6,144 MB vs 512 MB 12x more memory
Much better floating-point performance 3,953 GFLOPS vs 22.43 GFLOPS Around 176.2x better floating-point performance
Much higher pixel rate 74.1 GPixel/s vs 2.36 GPixel/s Around 31.5x higher pixel rate
Much higher texture rate 123.5 GTexel/s vs 2.36 GTexel/s Around 52.5x higher texture rate
Much higher memory clock speed 2,002 MHz vs 400 MHz More than 5x higher memory clock speed
Many more render output processors 48 vs 4 44 more render output processors
Significantly more shading units 1,280 vs 8 1272 more shading units
Significantly more texture mapping units 80 vs 4 76 more texture mapping units
Wider memory bus 192 bit vs 64 bit 3x wider memory bus
Front view of GeForce 205

Reasons to consider the
Nvidia GeForce 205

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Significantly lower TDP 31W vs 120W 3.9x lower TDP

Benchmarks Real world tests of GeForce GTX 1060 vs 205

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the GeForce GTX 1060  vs 205 

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce GTX 1060
192.2 GB/s
GeForce 205
6.4 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTX 1060
74.1 GPixel/s
GeForce 205
2.36 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GTX 1060
123.5 GTexel/s
GeForce 205
2.36 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GTX 1060
3,953 GFLOPS
GeForce 205
22.43 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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