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Differences What are the advantages of each

Front view of GeForce GTX 1060

Reasons to consider the
MSI GeForce GTX 1060

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Much better PassMark score 8,686 vs 775 Around 11.2x better PassMark score
Much higher clock speed 1,544 MHz vs 550 MHz More than 2.8x higher clock speed
Much higher effective memory clock speed 8,008 MHz vs 1,700 MHz Around 4.8x higher effective memory clock speed
Much higher memory bandwidth 192.2 GB/s vs 27.2 GB/s More than 7x higher memory bandwidth
Significantly more memory 6,144 MB vs 1,024 MB 6x more memory
Much better floating-point performance 3,953 GFLOPS vs 257.3 GFLOPS More than 15.2x better floating-point performance
Much higher pixel rate 74.1 GPixel/s vs 4.4 GPixel/s More than 16.8x higher pixel rate
Significantly higher texture rate 123.5 GTexel/s vs 17.6 GTexel/s More than 7x higher texture rate
Many more render output processors 48 vs 8 40 more render output processors
Much higher memory clock speed 2,002 MHz vs 850 MHz More than 2.2x higher memory clock speed
Significantly more shading units 1,280 vs 96 1184 more shading units
More texture mapping units 80 vs 32 48 more texture mapping units
Wider memory bus 192 bit vs 128 bit 50% wider memory bus
Front view of GeForce GT 340

Reasons to consider the
Nvidia GeForce GT 340

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Lower TDP 69W vs 120W Around 45% lower TDP

Benchmarks Real world tests of GeForce GTX 1060 vs GT 340

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the GeForce GTX 1060  vs GT 340 

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce GTX 1060
192.2 GB/s
GeForce GT 340
27.2 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTX 1060
74.1 GPixel/s
GeForce GT 340
4.4 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GTX 1060
123.5 GTexel/s
GeForce GT 340
17.6 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GTX 1060
3,953 GFLOPS
GeForce GT 340
257.3 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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