Cast your vote Do you agree or disagree with GPUBoss?

Thanks for adding your opinion. Follow us on Facebook to stay up to date with the latest news!

Differences What are the advantages of each

Front view of GeForce GTX 260 Core 216

Reasons to consider the
ZOTAC GeForce GTX 260 Core 216

Report a correction
Higher memory bandwidth 117.6 GB/s vs 57.6 GB/s More than 2x higher memory bandwidth
Higher texture rate 46.8 GTexel/s vs 20.8 GTexel/s Around 2.2x higher texture rate
More texture mapping units 72 vs 32 40 more texture mapping units
Significantly wider memory bus 448 bit vs 256 bit 75% wider memory bus
More render output processors 28 vs 16 12 more render output processors
Slightly higher pixel rate 18.2 GPixel/s vs 10.4 GPixel/s Around 75% higher pixel rate
Higher memory clock speed 1,050 MHz vs 900 MHz More than 15% higher memory clock speed
Front view of GeForce GT 9600

Reasons to consider the
Nvidia GeForce GT 9600

Report a correction
Lower TDP 95W vs 171W Around 45% lower TDP

Features Key features of the GeForce GTX 260 Core 216  vs GT 9600 

memory bandwidth Rate at which data can be read from or stored in onboard memory

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTX 260 Core 216
18.2 GPixel/s
GeForce GT 9600
10.4 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GTX 260 Core 216
46.8 GTexel/s
GeForce GT 9600
20.8 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GT 9600

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

Specifications Full list of technical specs


GeForce GTX 260 Core 216  vs
GT 9600 
GPU brand Nvidia Nvidia
GPU name GT200 B3 G94
Market Desktop Desktop
Clock speed 650 MHz 650 MHz
Is dual GPU No No
Reference card Nvidia GeForce GTX 260 Core 216 Rev. 2 576 MHz 896 MB None

raw performance

Shading units 216 64
Texture mapping units 72 32
Render output processors 28 16
Pixel rate 18.2 GPixel/s 10.4 GPixel/s
Texture rate 46.8 GTexel/s 20.8 GTexel/s
Floating-point performance 604.8 GFLOPS 208 GFLOPS


GeForce GTX 260 Core 216  vs
GT 9600 
Memory clock speed 1,050 MHz 900 MHz
Effective memory clock speed 2,100 MHz 1,800 MHz
Memory bus 448 bit 256 bit
Memory 896 MB 512 MB
Memory type GDDR3 DDR3
Memory bandwidth 117.6 GB/s 57.6 GB/s

noise and power

TDP 171W 95W


comments powered by Disqus