GPUBoss Review Our evaluation of 260 vs 310M among all GPUs


Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more


T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more


Face Detection, Ocean Surface Simulation and 3 more

Performance per Watt

Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more

Noise and Power

TDP, Idle Power Consumption, Load Power Consumption and 2 more


Overall Score

Nvidia GeForce GTX 260 

GPUBoss recommends the Nvidia GeForce GTX 260  based on its .

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Differences What are the advantages of each

Front view of GeForce GTX 260

Reasons to consider the
Nvidia GeForce GTX 260

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Higher memory bandwidth 112.9 GB/s vs 10.67 GB/s More than 10.5x higher memory bandwidth
More render output processors 28 vs 4 24 more render output processors
Higher effective memory clock speed 2,016 MHz vs 1,334 MHz More than 50% higher effective memory clock speed
More texture mapping units 64 vs 8 56 more texture mapping units
Higher pixel rate 14.5 GPixel/s vs 2.42 GPixel/s Around 6x higher pixel rate
Higher texture rate 33.15 GTexel/s vs 4.85 GTexel/s More than 6.8x higher texture rate
Higher memory clock speed 1,008 MHz vs 667 MHz More than 50% higher memory clock speed
Wider memory bus 448 bit vs 64 bit 7x wider memory bus
Front view of GeForce 310M

Reasons to consider the
Nvidia GeForce 310M

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Higher clock speed 606 MHz vs 518 MHz More than 15% higher clock speed
Much lower TDP 14W vs 182W 13x lower TDP

Benchmarks Real world tests of GeForce GTX 260 vs 310M

T-Rex (GFXBench 3.0) Data courtesy CompuBench

GeForce GTX 260
GeForce 310M

Features Key features of the GeForce GTX 260  vs 310M 

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce GTX 260
112.9 GB/s
GeForce 310M
10.67 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTX 260
14.5 GPixel/s
GeForce 310M
2.42 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GTX 260
33.15 GTexel/s
GeForce 310M
4.85 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GTX 260
414.7 GFLOPS
GeForce 310M
48.96 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes


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