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| GeForce GTX 260 vs 9300M G |
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Differences What are the advantages of each
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Higher memory bandwidth | 112.9 GB/s | vs | 9.6 GB/s | More than 11.8x higher memory bandwidth | |||
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Higher clock speed | 518 MHz | vs | 400 MHz | Around 30% higher clock speed | |||
More memory | 1,792 MB | vs | 256 MB | 7x more memory | |||
Higher effective memory clock speed | 2,016 MHz | vs | 1,200 MHz | Around 70% higher effective memory clock speed | |||
More render output processors | 28 | vs | 4 | 24 more render output processors | |||
More texture mapping units | 64 | vs | 8 | 56 more texture mapping units | |||
Higher pixel rate | 14.5 GPixel/s | vs | 1.6 GPixel/s | More than 9x higher pixel rate | |||
Higher texture rate | 33.15 GTexel/s | vs | 3.2 GTexel/s | More than 10.2x higher texture rate | |||
Higher memory clock speed | 1,008 MHz | vs | 600 MHz | Around 70% higher memory clock speed | |||
Wider memory bus | 448 bit | vs | 64 bit | 7x wider memory bus | |||
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Much lower TDP | 13W | vs | 182W | 14x lower TDP |
Features Key features of the GeForce GTX 260 vs 9300M G
memory bandwidth Rate at which data can be read from or stored in onboard memory
GeForce GTX 260
112.9 GB/s
GeForce 9300M G
9.6 GB/s
pixel rate Number of pixels a graphics card can render to the screen every second
GeForce GTX 260
14.5 GPixel/s
GeForce 9300M G
1.6 GPixel/s
texture rate Speed at which a graphics card can perform texture mapping
GeForce GTX 260
33.15 GTexel/s
GeForce 9300M G
3.2 GTexel/s
floating point performance How fast the gpu can crunch numbers
GeForce GTX 260
414.7 GFLOPS
GeForce 9300M G
25.6 GFLOPS
shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading
GeForce GTX 260
192
texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes
Specifications Full list of technical specs
gpu | GeForce GTX 260 | vs | 9300M G |
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GPU brand | Nvidia | Nvidia | |
GPU name | GT200B | G86 | |
Market | Desktop | Laptop | |
Clock speed | 518 MHz | 400 MHz | |
Is dual GPU | No | No | |
Reference card | Nvidia GeForce GTX 260 576 MHz 896 MB | None | |
raw performance | |||
Shading units | 192 | 16 | |
Texture mapping units | 64 | 8 | |
Render output processors | 28 | 4 | |
Pixel rate | 14.5 GPixel/s | 1.6 GPixel/s | |
Texture rate | 33.15 GTexel/s | 3.2 GTexel/s | |
Floating-point performance | 414.7 GFLOPS | 25.6 GFLOPS |
memory | GeForce GTX 260 | vs | 9300M G |
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Memory clock speed | 1,008 MHz | 600 MHz | |
Effective memory clock speed | 2,016 MHz | 1,200 MHz | |
Memory bus | 448 bit | 64 bit | |
Memory | 1,792 MB | 256 MB | |
Memory type | GDDR3 | GDDR3 | |
Memory bandwidth | 112.9 GB/s | 9.6 GB/s | |
noise and power | |||
TDP | 182W | 13W |