GPUBoss Review Our evaluation of 260 vs 630 among Desktop GPUs

Gaming

Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more

Graphics

T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more

Computing

Face Detection, Ocean Surface Simulation and 3 more

Performance per Watt

Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more

Value

Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more

Noise and Power

TDP, Idle Power Consumption, Load Power Consumption and 2 more

No winner declared

Too close to call

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VS

Differences What are the advantages of each

Front view of GeForce GTX 260

Reasons to consider the
Nvidia GeForce GTX 260

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Higher memory bandwidth 112.9 GB/s vs 51.2 GB/s Around 2.2x higher memory bandwidth
Significantly more render output processors 28 vs 4 24 more render output processors
Much wider memory bus 448 bit vs 128 bit 3.5x wider memory bus
Slightly more memory 1,792 MB vs 1,024 MB 75% more memory
More texture mapping units 64 vs 16 48 more texture mapping units
Higher pixel rate 14.5 GPixel/s vs 3.24 GPixel/s Around 4.5x higher pixel rate
Better cloud gate factor score 13.11 vs 9.76 Around 35% better cloud gate factor score
Higher texture rate 33.15 GTexel/s vs 12.96 GTexel/s More than 2.5x higher texture rate
Higher memory clock speed 1,008 MHz vs 800 MHz More than 25% higher memory clock speed
Front view of GeForce GT 630

Reasons to consider the
EVGA GeForce GT 630

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Higher clock speed 810 MHz vs 518 MHz More than 55% higher clock speed
Higher effective memory clock speed 3,200 MHz vs 2,016 MHz Around 60% higher effective memory clock speed
Significantly lower TDP 65W vs 182W 2.8x lower TDP

Benchmarks Real world tests of GeForce GTX 260 vs GT 630

Bitcoin mining Data courtesy CompuBench

GeForce GTX 260
29.52 mHash/s
GeForce GT 630
19.96 mHash/s

Face detection Data courtesy CompuBench

GeForce GTX 260
8.66 mPixels/s
GeForce GT 630
6.6 mPixels/s

Ocean surface simulation Data courtesy CompuBench

GeForce GTX 260
477.33 frames/s
GeForce GT 630
142.89 frames/s

Particle simulation Data courtesy CompuBench

GeForce GTX 260
26.34 mInteraction/s
GeForce GT 630
62.23 mInteraction/s

Video composition Data courtesy CompuBench

GeForce GTX 260
24.91 frames/s
GeForce GT 630
9.41 frames/s

Cloud Gate Factor Data courtesy FutureMark

Metro: Last Light

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