GPUBoss Review Our evaluation of 260 vs GTS 250M among all GPUs

Gaming

Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more

Graphics

T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more

Computing

Face Detection, Ocean Surface Simulation and 3 more

Performance per Watt

Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more

Noise and Power

TDP, Idle Power Consumption, Load Power Consumption and 2 more

6.2

Overall Score

Winner
Nvidia GeForce GTX 260 

GPUBoss recommends the Nvidia GeForce GTX 260  based on its .

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VS

Differences What are the advantages of each

Front view of GeForce GTX 260

Reasons to consider the
Nvidia GeForce GTX 260

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Higher memory bandwidth 112.9 GB/s vs 51.2 GB/s Around 2.2x higher memory bandwidth
More render output processors 28 vs 8 20 more render output processors
Higher pixel rate 14.5 GPixel/s vs 4 GPixel/s Around 3.8x higher pixel rate
More texture mapping units 64 vs 32 Twice as many texture mapping units
Wider memory bus 448 bit vs 128 bit 3.5x wider memory bus
Higher memory clock speed 1,008 MHz vs 800 MHz More than 25% higher memory clock speed
Front view of GeForce GTS 250M

Reasons to consider the
Nvidia GeForce GTS 250M

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Higher effective memory clock speed 3,200 MHz vs 2,016 MHz Around 60% higher effective memory clock speed
Significantly lower TDP 28W vs 182W 6.5x lower TDP

Benchmarks Real world tests of GeForce GTX 260 vs GTS 250M

T-Rex (GFXBench 3.0) Data courtesy CompuBench

Features Key features of the GeForce GTX 260  vs GTS 250M 

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce GTX 260
112.9 GB/s
GeForce GTS 250M
51.2 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTX 260
14.5 GPixel/s
GeForce GTS 250M
4 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GTX 260
33.15 GTexel/s
GeForce GTS 250M
16 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GTX 260
414.7 GFLOPS
GeForce GTS 250M
240 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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