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| GeForce GTX 275 vs GT 630 |
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Differences What are the advantages of each
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Significantly higher memory bandwidth | 127 GB/s | vs | 51.2 GB/s | Around 2.5x higher memory bandwidth | |||
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Significantly more texture mapping units | 80 | vs | 16 | 64 more texture mapping units | |||
Significantly more render output processors | 28 | vs | 4 | 24 more render output processors | |||
Much wider memory bus | 448 bit | vs | 128 bit | 3.5x wider memory bus | |||
Higher texture rate | 50.64 GTexel/s | vs | 12.96 GTexel/s | Around 4x higher texture rate | |||
Higher pixel rate | 17.72 GPixel/s | vs | 3.24 GPixel/s | Around 5.5x higher pixel rate | |||
Significantly better cloud gate factor score | 14.08 | vs | 9.76 | Around 45% better cloud gate factor score | |||
Higher memory clock speed | 1,134 MHz | vs | 800 MHz | More than 40% higher memory clock speed | |||
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Higher clock speed | 810 MHz | vs | 633 MHz | Around 30% higher clock speed | |||
Higher effective memory clock speed | 3,200 MHz | vs | 2,268 MHz | More than 40% higher effective memory clock speed | |||
Much lower TDP | 65W | vs | 219W | 3.4x lower TDP |
Benchmarks Real world tests of GeForce GTX 275 vs GT 630
Cloud Gate Factor Data courtesy FutureMark
GeForce GTX 275
14.08
GeForce GT 630
9.76
Features Key features of the GeForce GTX 275 vs GT 630
memory bandwidth Rate at which data can be read from or stored in onboard memory
GeForce GTX 275
127 GB/s
GeForce GT 630
51.2 GB/s
pixel rate Number of pixels a graphics card can render to the screen every second
GeForce GTX 275
17.72 GPixel/s
GeForce GT 630
3.24 GPixel/s
texture rate Speed at which a graphics card can perform texture mapping
GeForce GTX 275
50.64 GTexel/s
GeForce GT 630
12.96 GTexel/s
floating point performance How fast the gpu can crunch numbers
GeForce GTX 275
673.9 GFLOPS
GeForce GT 630
311.04 GFLOPS
shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading
GeForce GTX 275
240
texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes
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