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| GeForce GTX 280M vs GT 630M |
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Differences What are the advantages of each
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Higher memory bandwidth | 60.8 GB/s | vs | 32 GB/s | Around 90% higher memory bandwidth | |||
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More texture mapping units | 64 | vs | 16 | 48 more texture mapping units | |||
Higher texture rate | 37.44 GTexel/s | vs | 12.8 GTexel/s | Around 3x higher texture rate | |||
Significantly wider memory bus | 256 bit | vs | 128 bit | 2x wider memory bus | |||
More render output processors | 16 | vs | 4 | 12 more render output processors | |||
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Higher clock speed | 800 MHz | vs | 585 MHz | More than 35% higher clock speed | |||
Higher effective memory clock speed | 3,600 MHz | vs | 1,900 MHz | Around 90% higher effective memory clock speed | |||
More memory | 2,048 MB | vs | 1,024 MB | 2x more memory | |||
Lower TDP | 33W | vs | 75W | 2.3x lower TDP |
Benchmarks Real world tests of GeForce GTX 280M vs GT 630M
PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark
GeForce GTX 280M
667
GeForce GT 630M
678
Features Key features of the GeForce GTX 280M vs GT 630M
memory bandwidth Rate at which data can be read from or stored in onboard memory
GeForce GTX 280M
60.8 GB/s
GeForce GT 630M
32 GB/s
pixel rate Number of pixels a graphics card can render to the screen every second
GeForce GTX 280M
9.36 GPixel/s
GeForce GT 630M
3.2 GPixel/s
texture rate Speed at which a graphics card can perform texture mapping
GeForce GTX 280M
37.44 GTexel/s
GeForce GT 630M
12.8 GTexel/s
floating point performance How fast the gpu can crunch numbers
GeForce GTX 280M
374.5 GFLOPS
GeForce GT 630M
307.2 GFLOPS
shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading
GeForce GTX 280M
128