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Differences What are the advantages of each

Front view of GeForce GTX 460 SE v2

Reasons to consider the
Nvidia GeForce GTX 460 SE v2

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Higher effective memory clock speed 3,400 MHz vs 1,800 MHz Around 90% higher effective memory clock speed
Higher clock speed 650 MHz vs 600 MHz Around 10% higher clock speed
More render output processors 24 vs 16 8 more render output processors
Front view of GeForce GT 9800

Reasons to consider the
Nvidia GeForce GT 9800

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Wider memory bus 256 bit vs 192 bit Around 35% wider memory bus
Slightly lower TDP 125W vs 150W More than 15% lower TDP

Features Key features of the GeForce GTX 460 SE v2  vs GT 9800 

memory bandwidth Rate at which data can be read from or stored in onboard memory

The V500 also supports ARM's Frame Buffer Compression (AFBC), a lossless compression algorithm that can supposedly reduce memory bandwidth traffic by up to 50.
GeForce GTX 460 SE v2 | by Anand-Lal-Shimpi (Jun, 2013)

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTX 460 SE v2
7.8 GPixel/s
GeForce GT 9800
9.6 GPixel/s
You may combine two GeForce 9800 GT cards to run in SLI for increased performance.
GeForce GT 9800 | by techPowerUp! (Jul, 2008)

texture rate Speed at which a graphics card can perform texture mapping

GeForce GTX 460 SE v2
31.2 GTexel/s
GeForce GT 9800
33.6 GTexel/s
These benchmarks reveal how mid-range and high-end cards fare when Guild Wars 2 is cranked up as high as it can go.
GeForce GTX 460 SE v2 | by Don-Woligroski (Aug, 2012)

floating point performance How fast the gpu can crunch numbers

GeForce GTX 460 SE v2
748.8 GFLOPS
GeForce GT 9800
Based on the NVIDIA Kepler™ compute architecture – the highest performance, most efficient architecture ever built – the Tesla K40 GPU accelerator surpasses all other accelerators on two common measures of computational performance: 4.29 teraflops single-precision and 1.43 teraflops double-precision peak floating point performance.
GeForce GTX 460 SE v2 | by Scott-Michaud (Nov, 2013)

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

We also examine NVIDIA's TXAA technology which combines shader based antialiasing and traditional multisampling AA.
GeForce GTX 460 SE v2 | by Jeremy-Hellstrom (Dec, 2012)

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

This is actually a larger update to GK110 too but the GK110 does come with a very high TMU count of 240.
GeForce GTX 460 SE v2 | by hassan-mujtaba (Sep, 2014)

Specifications Full list of technical specs


GeForce GTX 460 SE v2  vs
GT 9800 
GPU brand Nvidia Nvidia
GPU name GF114 G92
Market Desktop Desktop
Clock speed 650 MHz 600 MHz
Is dual GPU No No
Reference card None None

raw performance

Shading units 288 112
Texture mapping units 48 56
Render output processors 24 16
Pixel rate 7.8 GPixel/s 9.6 GPixel/s
Texture rate 31.2 GTexel/s 33.6 GTexel/s
Floating-point performance 748.8 GFLOPS 336 GFLOPS


GeForce GTX 460 SE v2  vs
GT 9800 
Memory clock speed 850 MHz 900 MHz
Effective memory clock speed 3,400 MHz 1,800 MHz
Memory bus 192 bit 256 bit
Memory 768 MB 512 MB
Memory type GDDR5 GDDR3
Memory bandwidth 81.6 GB/s 57.6 GB/s

noise and power

TDP 150W 125W


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