GPUBoss Review Our evaluation of 650 Ti Boost vs GTS 250M among all GPUs

Gaming

Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more

Graphics

T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more

Computing

Face Detection, Ocean Surface Simulation and 3 more

Performance per Watt

Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more

Noise and Power

TDP, Idle Power Consumption, Load Power Consumption and 2 more

Winner
GeForce GTX 650 Ti Boost 

GPUBoss recommends the GeForce GTX 650 Ti Boost  based on its .

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VS

Differences What are the advantages of each

Front view of GeForce GTX 650 Ti Boost

Reasons to consider the
Generic GeForce GTX 650 Ti Boost

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Significantly higher clock speed 1,006 MHz vs 500 MHz More than 2x higher clock speed
Significantly higher effective memory clock speed 6,108 MHz vs 3,200 MHz More than 90% higher effective memory clock speed
Higher memory bandwidth 146.6 GB/s vs 51.2 GB/s More than 2.8x higher memory bandwidth
Better floating-point performance 1,545.2 GFLOPS vs 240 GFLOPS Around 6.5x better floating-point performance
Higher texture rate 64.4 GTexel/s vs 16 GTexel/s More than 4x higher texture rate
Slightly more memory 2,048 MB vs 1,024 MB 2x more memory
Much higher memory clock speed 1,527 MHz vs 800 MHz More than 90% higher memory clock speed
Higher pixel rate 16.1 GPixel/s vs 4 GPixel/s More than 4x higher pixel rate
More render output processors 24 vs 8 Three times as many render output processors
More shading units 768 vs 96 672 more shading units
More texture mapping units 64 vs 32 Twice as many texture mapping units
Front view of GeForce GTS 250M

Reasons to consider the
Nvidia GeForce GTS 250M

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Significantly lower TDP 28W vs 134W 4.8x lower TDP

Benchmarks Real world tests of GeForce GTX 650 Ti Boost vs GTS 250M

T-Rex (GFXBench 3.0) Data courtesy CompuBench

Features Key features of the GeForce GTX 650 Ti Boost  vs GTS 250M 

memory bandwidth Rate at which data can be read from or stored in onboard memory

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTX 650 Ti Boost
16.1 GPixel/s
GeForce GTS 250M
4 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GTX 650 Ti Boost
64.4 GTexel/s
GeForce GTS 250M
16 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GTX 650 Ti Boost
1,545.2 GFLOPS
GeForce GTS 250M
240 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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