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Differences What are the advantages of each

Front view of GeForce GTX 650 Ti

Reasons to consider the
Axigon GeForce GTX 650 Ti

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Significantly higher clock speed 1,006 MHz vs 576 MHz Around 75% higher clock speed
Much higher effective memory clock speed 5,400 MHz vs 1,998 MHz Around 2.8x higher effective memory clock speed
Significantly higher memory clock speed 1,350 MHz vs 999 MHz More than 35% higher memory clock speed
More shading units 768 vs 480 288 more shading units
Much lower TDP 110W vs 289W 2.6x lower TDP
Front view of GeForce GTX 295

Reasons to consider the
EVGA GeForce GTX 295

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Is dual GPU Yes vs No About half of graphics cards are dual GPU
Much higher memory bandwidth 223.8 GB/s vs 86.4 GB/s More than 2.5x higher memory bandwidth
Much wider memory bus 896 bit vs 128 bit 7x wider memory bus
Many more render output processors 56 vs 16 40 more render output processors
Many more texture mapping units 160 vs 64 96 more texture mapping units
Higher pixel rate 32.26 GPixel/s vs 16.1 GPixel/s More than 2x higher pixel rate
Slightly more memory 1,792 MB vs 1,024 MB 75% more memory
Higher texture rate 92.16 GTexel/s vs 64.4 GTexel/s Around 45% higher texture rate

Benchmarks Real world tests of GeForce GTX 650 Ti vs 295

Cloud Gate Factor Data courtesy FutureMark

Features Key features of the GeForce GTX 650 Ti  vs 295 

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce GTX 650 Ti
86.4 GB/s
GeForce GTX 295
223.8 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTX 650 Ti
16.1 GPixel/s
GeForce GTX 295
32.26 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GTX 650 Ti
64.4 GTexel/s
GeForce GTX 295
92.16 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GTX 650 Ti
1,545.2 GFLOPS
GeForce GTX 295
1,192.4 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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