Winner
Colorful GeForce GTX 650
GPUBoss recommends the Colorful GeForce GTX 650 based on its noise and power.
See full details | GeForce GTX 650 vs 560 |
Gaming | |
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Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more |
Graphics | |
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T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more |
Computing | |
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Face Detection, Ocean Surface Simulation and 3 more |
Performance per Watt | |
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Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more |
Value | |
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Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more |
Noise and Power | |
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TDP, Idle Power Consumption, Load Power Consumption and 2 more |
6.9 | Overall Score |
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Winner |
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Higher clock speed | 1,058 MHz | vs | 900 MHz | Around 20% higher clock speed | |||
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Higher effective memory clock speed | 5,000 MHz | vs | 4,160 MHz | More than 20% higher effective memory clock speed | |||
Higher memory clock speed | 1,250 MHz | vs | 1,040 MHz | More than 20% higher memory clock speed | |||
Significantly lower TDP | 65W | vs | 150W | 2.3x lower TDP | |||
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Higher memory bandwidth | 133.1 GB/s | vs | 80 GB/s | More than 65% higher memory bandwidth | |||
More render output processors | 32 | vs | 16 | Twice as many render output processors | |||
Significantly higher FarCry 3 framerate | 75 | vs | 38.5 | Around 95% higher FarCry 3 framerate | |||
Slightly higher texture rate | 50.4 GTexel/s | vs | 33.9 GTexel/s | Around 50% higher texture rate | |||
Wider memory bus | 256 bit | vs | 128 bit | 2x wider memory bus | |||
More texture mapping units | 56 | vs | 32 | 24 more texture mapping units | |||
Better sky diver factor score | 193.73 | vs | 151.81 | Around 30% better sky diver factor score |
GeForce GTX 650 | vs | 560 | ||
![]() | 8.6 | 9.3 |
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