GPUBoss Review Our evaluation of 660 Ti vs 660


Real world tests using the latest 3D games

crysis: warhead (2013), Crysis: Warhead (2012), Batman: Arkham City and 4 more


Synthetic tests to measure overall performance

PassMark and 3DMark Vantage Texture Fill

Compute Performance

General computing tests executed on the GPU

SmallLuxGPU 2.0d4, Civilization 5 Texture Decomposition (2013) and 2 more

Noise and Power

How loud and hot does the card run idle and under load

TDP, Idle Noise Level, Load Noise Level, Idle Power Consumption and 1 more

No winner declared

Too close to call

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Differences What are the advantages of each

Front view of GeForce GTX 660 Ti

Reasons to consider the
Generic GeForce GTX 660 Ti

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Better 3DMark vantage texture fill score 86.4 vs 65.3 More than 30% better 3DMark vantage texture fill score
Higher texture rate 102.5 GTexel/s vs 78.4 GTexel/s More than 30% higher texture rate
More texture mapping units 112 vs 80 32 more texture mapping units
More shading units 1,344 vs 960 384 more shading units
Higher civilization 5 framerate 86.6 fps vs 72.2 fps Around 20% higher civilization 5 framerate
Higher battlefield 3 framerate 96.9 fps vs 82.5 fps More than 15% higher battlefield 3 framerate
Better PassMark direct compute score 2,522 vs 1,897 Around 35% better PassMark direct compute score
Higher far cry 3 framerate 37.3 fps vs 32 fps More than 15% higher far cry 3 framerate
More SMX units 7 vs 5 2 more SMX units
Front view of GeForce GTX 660

Reasons to consider the
Nvidia GeForce GTX 660

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Higher clock speed 980 MHz vs 915 MHz More than 5% higher clock speed
Slightly more energy-efficient load power consumption 296W vs 318W More than 5% more energy-efficient load power consumption
Higher turbo clock speed 1,032 MHz vs 980 MHz More than 5% higher turbo clock speed
Quieter idle noise level 40.8 dB vs 41.8 dB Almost the same

Benchmarks Real world tests of GeForce GTX 660 Ti vs 660

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

3DMark Vantage (Texture Fill) Industry standard benchmark that tests DirectX performance

Crysis: Warhead (2013) 1920x1080 - Enthusiast Quality + 4xAA

Batman: Arkham City 1920x1200 - Extreme quality + FXAA-HIGH

Far Cry 3 1920 x 1080 - Ultra Quality + 4x MSAA + Enh. AtoC

SmallLux GPU 2.0d4 Measures compute performance using OpenCL to do 3D rendering

Reviews Word on the street

GeForce GTX 660 Ti  vs 660 

This isn't just a game - it's a masterpiece - a very large sandbox game that rejects the quality-quantity inverse proportionality.
GeForce GTX 660 Ti


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