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Differences What are the advantages of each

Front view of GeForce GT 9600

Reasons to consider the
ZOTAC GeForce GT 9600

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Wider memory bus 256 bit vs 192 bit Around 35% wider memory bus
Lower TDP 95W vs 140W More than 30% lower TDP
Front view of GeForce GTX 660

Reasons to consider the
Nvidia GeForce GTX 660

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Much higher clock speed 980 MHz vs 725 MHz More than 35% higher clock speed
Significantly better passmark score 4,117 vs 750 Around 5.5x better passmark score
Much higher effective memory clock speed 6,008 MHz vs 2,000 MHz More than 3x higher effective memory clock speed
More memory 2,048 MB vs 512 MB 4x more memory
Better floating-point performance 1,882 GFLOPS vs 224 GFLOPS Around 8.5x better floating-point performance
Higher memory bandwidth 144.2 GB/s vs 64 GB/s More than 2.2x higher memory bandwidth
Higher texture rate 78.4 GTexel/s vs 23.2 GTexel/s Around 3.5x higher texture rate
Significantly higher memory clock speed 1,502 MHz vs 1,000 MHz More than 50% higher memory clock speed
More shading units 960 vs 64 896 more shading units
Higher pixel rate 19.6 GPixel/s vs 11.6 GPixel/s Around 70% higher pixel rate
More texture mapping units 80 vs 32 48 more texture mapping units
More render output processors 24 vs 16 8 more render output processors

Benchmarks Real world tests of GeForce GT 9600 vs GeForce GTX 660

Passmark Industry standard benchmark for overall graphics card performance

3DMark 11, as the name might probably suggest, makes use of the Microsoft DirectX 11 API and puts every feature of it at its disposal to use, creating astonishingly realistic visuals.
GeForce GTX 660 | by techPowerUp! (Sep, 2012)

Features Key features of the GeForce GT 9600  vs GeForce GTX 660 

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce GT 9600
64 GB/s
GeForce GTX 660
144.2 GB/s
The 25% narrower memory-bus width shouldn't worry you because NVIDIA uses 6.00 GHz memory clock speed, resulting in a memory bandwidth of 144.
GeForce GTX 660 | by techPowerUp! (Sep, 2012)

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GT 9600
11.6 GPixel/s
GeForce GTX 660
19.6 GPixel/s
In terms of performance, we see an 8% performance improvement compared to the reference GTX 660.
GeForce GTX 660 | by techPowerUp! (Oct, 2012)

texture rate Speed at which a graphics card can perform texture mapping

GeForce GT 9600
23.2 GTexel/s
GeForce GTX 660
78.4 GTexel/s
We benchmarked using the highest settings possible in DirectX 11 mode, which was added via a patch after release.
GeForce GTX 660 | by techPowerUp! (Sep, 2012)

floating point performance How fast the gpu can crunch numbers

GeForce GT 9600
224 GFLOPS
GeForce GTX 660
1,882 GFLOPS
It makes use of Bethesda's Creation Engine, which isn't visually intensive in that it doesn't use taxing graphics features.
GeForce GTX 660 | by techPowerUp! (Sep, 2012)

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

NVIDIA took most of the G92 design and removed 64 shader pipes.
GeForce GT 9600 | by techPowerUp! (Feb, 2008)

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

The GK106 silicon packs a total of 960 CUDA cores, with 80 texture memory units (TMUs), 24 raster operations processors (ROPs), and a 192-bit wide GDDR5 memory interface.
GeForce GTX 660 | by techPowerUp! (Sep, 2012)

Reviews Word on the street

GeForce GT 9600  vs GeForce GTX 660 

9.6
9.0
The cooler is the average VGA cooling assembly using a Copper baseplate and an array of fins made from Aluminum.
GeForce GT 9600

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