Winner
Nvidia GeForce GTX 660
GPUBoss recommends the Nvidia GeForce GTX 660 based on its benchmarks and compute performance.
See full details | GeForce GTX 660 vs GT 730M |
Gaming | |
| |
Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more |
Graphics | |
| |
T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more |
Computing | |
| |
Face Detection, Ocean Surface Simulation and 3 more |
Performance per Watt | |
| |
Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more |
Noise and Power | |
| |
TDP, Idle Power Consumption, Load Power Consumption and 2 more |
6.9 | Overall Score |
| |
Winner |
| |||||||
Significantly better 3DMark vantage graphics score | 25,130 | vs | 5,875.5 | More than 4.2x better 3DMark vantage graphics score | |||
---|---|---|---|---|---|---|---|
Better PassMark score | 4,121 | vs | 810 | More than 5x better PassMark score | |||
Significantly better 3DMark06 score | 18,060 | vs | 10,884 | More than 65% better 3DMark06 score | |||
Significantly higher effective memory clock speed | 5,600 MHz | vs | 1,800 MHz | More than 3x higher effective memory clock speed | |||
Significantly higher memory bandwidth | 179.2 GB/s | vs | 14.4 GB/s | Around 12.5x higher memory bandwidth | |||
Better 3DMark 11 graphics score | 6,850 | vs | 1,777 | More than 3.8x better 3DMark 11 graphics score | |||
Higher clock speed | 823 MHz | vs | 719 MHz | Around 15% higher clock speed | |||
Significantly better manhattan score | 12,983.16 | vs | 2,992.38 | More than 4.2x better manhattan score | |||
Much higher FarCry 3 framerate | 80 | vs | 15.5 | Around 5.2x higher FarCry 3 framerate | |||
Higher texture rate | 79 GTexel/s | vs | 11.5 GTexel/s | More than 6.8x higher texture rate | |||
Better floating-point performance | 1,896.2 GFLOPS | vs | 552.2 GFLOPS | Around 3.5x better floating-point performance | |||
Significantly more texture mapping units | 96 | vs | 16 | 80 more texture mapping units | |||
Significantly better fire strike factor score | 44.27 | vs | 16.31 | Around 2.8x better fire strike factor score | |||
More render output processors | 32 | vs | 8 | 24 more render output processors | |||
Higher pixel rate | 19.75 GPixel/s | vs | 5.75 GPixel/s | Around 3.5x higher pixel rate | |||
More shading units | 1,152 | vs | 384 | Three times as many shading units | |||
Significantly higher memory clock speed | 1,400 MHz | vs | 900 MHz | More than 55% higher memory clock speed | |||
Better PassMark direct compute score | 1,948 | vs | 560 | Around 3.5x better PassMark direct compute score | |||
Better face detection score | 30.41 mPixels/s | vs | 7.81 mPixels/s | Around 4x better face detection score | |||
| |||||||
Significantly lower TDP | 33W | vs | 130W | 3.9x lower TDP |
![]() | VS | ![]() |
$200 | ||
GeForce GTX 1050 vs 660 | ||
![]() | VS | ![]() |
$200 | ||
GeForce 940MX vs GTX 660 | ||
![]() | VS | ![]() |
$200 | ||
GeForce GTX 1050 Ti vs 660 | ||
![]() | VS | ![]() |
$274 | $200 | |
GeForce GTX 750 Ti vs 660 | ||
![]() | VS | ![]() |
$200 | ||
GeForce GT 1030 vs GTX 660 | ||
![]() | VS | ![]() |
$200 | ||
GeForce GTX 960 vs 660 | ||
![]() | VS | ![]() |
$200 | ||
GeForce 920M vs GTX 660 | ||
![]() | VS | ![]() |
$280 | ||
GeForce GTX 1050 Ti vs 1060 | ||
![]() | VS | ![]() |
$280 | ||
GeForce GTX 1060 vs 970 | ||
![]() | VS | ![]() |
GeForce GTX 1050 Ti vs 970 | ||
![]() | VS | ![]() |
$280 | ||
Radeon RX 580 vs GeForce GTX 1060 | ||
![]() | VS | ![]() |
GeForce GTX 1050 Ti vs 960 | ||
![]() | VS | ![]() |
GeForce GTX 960 vs 970 | ||
![]() | VS | ![]() |
$274 | ||
GeForce GTX 950 vs 750 Ti | ||