Winner
Nvidia GeForce GTX 660
GPUBoss recommends the Nvidia GeForce GTX 660 based on its .
See full details| | GeForce GTX 660 vs 285 |
by techPowerUp! (Sep, 2012)Its clocks are essentially those of NVIDIA's reference design with a tiny 13 MHz bump.
by hassan-mujtaba (Aug, 2014)This suggests that the Tonga GPU is highly efficient and AMD took this approach due to NVIDIA’s recent Kepler launches which turned out to deliver great performance at absolute low TDPs of 65W (GeForce GTX 750 series).
Gaming | |
Real world tests using the latest 3D games | |
| GeForce GTX 660 7.2 GeForce GTX 285 6.3 | |
| Crysis: Warhead (2012) | |
Benchmarks | |
Synthetic tests to measure overall performance | |
| GeForce GTX 660 6.8 GeForce GTX 285 5.6 | |
| Passmark and 3DMark Vantage Texture Fill | |
Compute Performance | |
General computing tests executed on the GPU | |
| GeForce GTX 660 6.0 GeForce GTX 285 5.9 | |
| SmallLuxGPU 2.0d4 | |
Noise and Power | |
How loud and hot does the card run idle and under load | |
| GeForce GTX 660 8.4 GeForce GTX 285 7.9 | |
| TDP, Idle Noise Level, Load Noise Level, Idle Power Consumption and 1 more | |
GPUBoss Score | |
Gaming, Benchmarks, Compute Performance and Noise and Power | |
| GeForce GTX 660 6.7 GeForce GTX 285 6.0 | |
Winner |
Nvidia GeForce GTX 660GPUBoss Winner | | |
| |||||||
| Much higher clock speed | 980 MHz | vs | 648 MHz | More than 50% higher clock speed | |||
|---|---|---|---|---|---|---|---|
| Much higher effective memory clock speed | 6,008 MHz | vs | 2,484 MHz | Around 2.5x higher effective memory clock speed | |||
| Better passmark score | 4,118 | vs | 1,266 | More than 3.2x better passmark score | |||
| Better 3DMark vantage texture fill score | 65.3 | vs | 24.15 | Around 2.8x better 3DMark vantage texture fill score | |||
| More memory | 2,048 MB | vs | 1,024 MB | 2x more memory | |||
| Significantly more energy-efficient idle power consumption | 110W | vs | 142W | Around 25% more energy-efficient idle power consumption | |||
| Much quieter idle noise level | 40.8 dB | vs | 46.4 dB | More than 10% quieter idle noise level | |||
| Better floating-point performance | 1,882 GFLOPS | vs | 708.5 GFLOPS | Around 2.8x better floating-point performance | |||
| More energy-efficient load power consumption | 296W | vs | 368W | Around 20% more energy-efficient load power consumption | |||
| Higher texture rate | 78.4 GTexel/s | vs | 51.8 GTexel/s | More than 50% higher texture rate | |||
| More shading units | 960 | vs | 240 | 720 more shading units | |||
| Higher crysis: warhead framerate | 39.6 fps | vs | 21.5 fps | Around 85% higher crysis: warhead framerate | |||
| Quieter load noise level | 47.4 dB | vs | 49.5 dB | Around 5% quieter load noise level | |||
| Higher memory clock speed | 1,502 MHz | vs | 1,242 MHz | More than 20% higher memory clock speed | |||
| Lower TDP | 140W | vs | 204W | More than 30% lower TDP | |||
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| Significantly wider memory bus | 512 bit | vs | 192 bit | Around 2.8x wider memory bus | |||
| More render output processors | 32 | vs | 24 | 8 more render output processors | |||
GeForce GTX 660 | by techPowerUp! (Sep, 2012)3DMark 11, as the name might probably suggest, makes use of the Microsoft DirectX 11 API and puts every feature of it at its disposal to use, creating astonishingly realistic visuals.
GeForce GTX 660 | by techPowerUp! (Sep, 2012)The game was by far the most hyped and anticipated game in 2007, and forums were full of "Can my system run Crysis?
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