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Differences What are the advantages of each

Front view of GeForce GTX 750 Ti

Reasons to consider the
Nvidia GeForce GTX 750 Ti

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Better PassMark score 3,699 vs 638 More than 5.8x better PassMark score
Significantly higher effective memory clock speed 5,400 MHz vs 1,800 MHz 3x higher effective memory clock speed
Higher clock speed 1,020 MHz vs 775 MHz More than 30% higher clock speed
Higher memory bandwidth 86.4 GB/s vs 14.4 GB/s 6x higher memory bandwidth
Higher texture rate 82.64 GTexel/s vs 12.4 GTexel/s Around 6.8x higher texture rate
Better floating-point performance 1,728 GFLOPS vs 297.6 GFLOPS More than 5.8x better floating-point performance
Slightly more memory 2,048 MB vs 1,024 MB 2x more memory
Significantly higher memory clock speed 1,502 MHz vs 900 MHz More than 65% higher memory clock speed
Higher pixel rate 16.32 GPixel/s vs 6.2 GPixel/s Around 2.8x higher pixel rate
More shading units 640 vs 192 448 more shading units
More texture mapping units 40 vs 16 24 more texture mapping units
More render output processors 16 vs 8 Twice as many render output processors
Front view of GeForce 810A

Reasons to consider the
Nvidia GeForce 810A

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Lower TDP 15W vs 60W 4x lower TDP

Benchmarks Real world tests of GeForce GTX 750 Ti vs 810A

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the GeForce GTX 750 Ti  vs 810A 

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce GTX 750 Ti
86.4 GB/s
GeForce 810A
14.4 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTX 750 Ti
16.32 GPixel/s
GeForce 810A
6.2 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GTX 750 Ti
82.64 GTexel/s
GeForce 810A
12.4 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GTX 750 Ti
1,728 GFLOPS
GeForce 810A
297.6 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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