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Differences What are the advantages of each

Front view of GeForce GTX 770

Reasons to consider the
Nvidia GeForce GTX 770

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Significantly better PassMark score 6,099 vs 638 More than 9.5x better PassMark score
Much higher effective memory clock speed 7,012 MHz vs 1,800 MHz Around 4x higher effective memory clock speed
Much higher memory bandwidth 224 GB/s vs 14.4 GB/s More than 15.5x higher memory bandwidth
Higher clock speed 1,046 MHz vs 775 MHz Around 35% higher clock speed
Better floating-point performance 3,213 GFLOPS vs 297.6 GFLOPS More than 10.8x better floating-point performance
Significantly higher texture rate 134 GTexel/s vs 12.4 GTexel/s More than 10.8x higher texture rate
Higher pixel rate 33.5 GPixel/s vs 6.2 GPixel/s Around 5.5x higher pixel rate
Significantly more texture mapping units 128 vs 16 112 more texture mapping units
Significantly more shading units 1,536 vs 192 1344 more shading units
Much higher memory clock speed 1,753 MHz vs 900 MHz Around 95% higher memory clock speed
More render output processors 32 vs 8 24 more render output processors
Slightly more memory 2,048 MB vs 1,024 MB 2x more memory
Wider memory bus 256 bit vs 64 bit 4x wider memory bus
Front view of GeForce 810A

Reasons to consider the
Nvidia GeForce 810A

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Much lower TDP 15W vs 230W 15.3x lower TDP

Benchmarks Real world tests of GeForce GTX 770 vs 810A

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the GeForce GTX 770  vs 810A 

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce GTX 770
224 GB/s
GeForce 810A
14.4 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTX 770
33.5 GPixel/s
GeForce 810A
6.2 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GTX 770
134 GTexel/s
GeForce 810A
12.4 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GTX 770
3,213 GFLOPS
GeForce 810A
297.6 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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