Winner
Nvidia GeForce GTX 770
GPUBoss recommends the Nvidia GeForce GTX 770 based on its benchmarks, compute performance and noise and power.
See full details | GeForce GTX 770 vs 480 |
Gaming | |
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Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more |
Graphics | |
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T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more |
Computing | |
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Face Detection, Ocean Surface Simulation and 3 more |
Performance per Watt | |
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Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more |
Value | |
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Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more |
Noise and Power | |
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TDP, Idle Power Consumption, Load Power Consumption and 2 more |
6.2 | Overall Score |
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Winner |
Nvidia GeForce GTX 770GPUBoss Winner | ![]() | |
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Significantly better 3DMark vantage graphics score | 36,150 | vs | 20,100 | Around 80% better 3DMark vantage graphics score | |||
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Much higher effective memory clock speed | 7,012 MHz | vs | 3,800 MHz | Around 85% higher effective memory clock speed | |||
Significantly higher clock speed | 1,046 MHz | vs | 726 MHz | Around 45% higher clock speed | |||
Better 3DMark 11 graphics score | 11,310 | vs | 5,014 | More than 2.2x better 3DMark 11 graphics score | |||
Significantly better 3DMark06 score | 29,690 | vs | 23,824 | Around 25% better 3DMark06 score | |||
Better PassMark score | 6,099 | vs | 4,356 | More than 40% better PassMark score | |||
Significantly higher texture rate | 134 GTexel/s | vs | 43.56 GTexel/s | More than 3x higher texture rate | |||
Better floating-point performance | 3,213 GFLOPS | vs | 1,393 GFLOPS | More than 2.2x better floating-point performance | |||
Higher memory bandwidth | 224 GB/s | vs | 182.4 GB/s | Around 25% higher memory bandwidth | |||
Significantly better sky diver factor score | 381.9 | vs | 244.88 | More than 55% better sky diver factor score | |||
Significantly more texture mapping units | 128 | vs | 60 | 68 more texture mapping units | |||
Significantly better ocean surface simulation score | 1,631.29 frames/s | vs | 706.1 frames/s | More than 2.2x better ocean surface simulation score | |||
Significantly more shading units | 1,536 | vs | 480 | 1056 more shading units | |||
Much higher memory clock speed | 1,753 MHz | vs | 950 MHz | Around 85% higher memory clock speed | |||
Higher pixel rate | 33.5 GPixel/s | vs | 21.78 GPixel/s | Around 55% higher pixel rate | |||
Significantly higher metro: last light framerate | 70 | vs | 38 | Around 85% higher metro: last light framerate | |||
Better PassMark direct compute score | 3,083 | vs | 1,561 | Around 2x better PassMark direct compute score | |||
Slightly lower TDP | 230W | vs | 250W | Around 10% lower TDP | |||
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More render output processors | 48 | vs | 32 | 16 more render output processors | |||
Wider memory bus | 384 bit | vs | 256 bit | 50% wider memory bus |
GeForce GTX 770 | vs | 480 | ||
![]() | 9.6 | 8.4 |
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