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Differences What are the advantages of each

Front view of GeForce GTX 780 Ti

Reasons to consider the
Nvidia GeForce GTX 780 Ti

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Much better PassMark score 8,890 vs 665 More than 13.2x better PassMark score
Much higher memory bandwidth 336 GB/s vs 51.2 GB/s More than 6.5x higher memory bandwidth
Much higher effective memory clock speed 7,000 MHz vs 1,600 MHz Around 4.5x higher effective memory clock speed
Higher clock speed 875 MHz vs 600 MHz More than 45% higher clock speed
Significantly better floating-point performance 5,040 GFLOPS vs 192 GFLOPS 26.2x better floating-point performance
Much higher texture rate 210 GTexel/s vs 19.2 GTexel/s Around 11x higher texture rate
Many more texture mapping units 240 vs 32 208 more texture mapping units
Significantly higher pixel rate 52.5 GPixel/s vs 9.6 GPixel/s Around 5.5x higher pixel rate
Many more shading units 2,880 vs 64 2816 more shading units
More memory 3,072 MB vs 1,024 MB 3x more memory
Significantly more render output processors 48 vs 16 Three times as many render output processors
Much higher memory clock speed 1,752 MHz vs 800 MHz Around 2.2x higher memory clock speed
Front view of GeForce GTS 160M

Reasons to consider the
Nvidia GeForce GTS 160M

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Much lower TDP 60W vs 250W 4.2x lower TDP

Benchmarks Real world tests of GeForce GTX 780 Ti vs GTS 160M

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the GeForce GTX 780 Ti  vs GTS 160M 

memory bandwidth Rate at which data can be read from or stored in onboard memory

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTX 780 Ti
52.5 GPixel/s
GeForce GTS 160M
9.6 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GTX 780 Ti
210 GTexel/s
GeForce GTS 160M
19.2 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GTX 780 Ti
5,040 GFLOPS
GeForce GTS 160M
192 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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