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| GeForce GTX 950M vs 1050 Mobile |
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Differences What are the advantages of each
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GPUBoss is not aware of any important advantages of the 950M vs the 1050 Mobile. | |||||||
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Much higher effective memory clock speed | 7,008 MHz | vs | 1,800 MHz | Around 4x higher effective memory clock speed | |||
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Significantly higher clock speed | 1,354 MHz | vs | 993 MHz | More than 35% higher clock speed | |||
Higher memory bandwidth | 112.1 GB/s | vs | 28.8 GB/s | Around 4x higher memory bandwidth | |||
Higher pixel rate | 43.3 GPixel/s | vs | 15.89 GPixel/s | Around 2.8x higher pixel rate | |||
Significantly higher turbo clock speed | 1,493 MHz | vs | 1,124 MHz | Around 35% higher turbo clock speed | |||
Much higher memory clock speed | 1,752 MHz | vs | 900 MHz | Around 95% higher memory clock speed | |||
More render output processors | 32 | vs | 16 | Twice as many render output processors |
Features Key features of the GeForce GTX 950M vs 1050 Mobile
memory bandwidth Rate at which data can be read from or stored in onboard memory
GeForce GTX 950M
28.8 GB/s
GeForce GTX 1050 Mobile
112.1 GB/s
pixel rate Number of pixels a graphics card can render to the screen every second
GeForce GTX 950M
15.89 GPixel/s
GeForce GTX 1050 Mobile
43.3 GPixel/s
texture rate Speed at which a graphics card can perform texture mapping
GeForce GTX 950M
39.7 GTexel/s
GeForce GTX 1050 Mobile
54.2 GTexel/s
floating point performance How fast the gpu can crunch numbers
GeForce GTX 950M
1,271 GFLOPS
GeForce GTX 1050 Mobile
1,733.1 GFLOPS
shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading
texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes
Specifications Full list of technical specs
gpu | GeForce GTX 950M | vs | 1050 Mobile |
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GPU brand | Nvidia | Nvidia | |
GPU name | GM107 | GP106 | |
Clock speed | 993 MHz | 1,354 MHz | |
Turbo clock speed | 1,124 MHz | 1,493 MHz | |
Is dual GPU | No | No | |
Reference card | None | None | |
raw performance | |||
Shading units | 640 | 640 | |
Texture mapping units | 40 | 40 | |
Render output processors | 16 | 32 | |
Pixel rate | 15.89 GPixel/s | 43.3 GPixel/s | |
Texture rate | 39.7 GTexel/s | 54.2 GTexel/s | |
Floating-point performance | 1,271 GFLOPS | 1,733.1 GFLOPS |
memory | GeForce GTX 950M | vs | 1050 Mobile |
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Memory clock speed | 900 MHz | 1,752 MHz | |
Effective memory clock speed | 1,800 MHz | 7,008 MHz | |
Memory bus | 128 bit | 128 bit | |
Memory | 4,096 MB | 4,096 MB | |
Memory type | DDR3 | GDDR5 | |
Memory bandwidth | 28.8 GB/s | 112.1 GB/s | |
noise and power | |||
TDP | 75W | 75W |