Winner
Nvidia GeForce GTX 950
GPUBoss recommends the Nvidia GeForce GTX 950 based on its benchmarks, compute performance and noise and power.
See full details | GeForce GTX 960 Fake Card vs 950 |
Gaming | |
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Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more |
Graphics | |
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T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more |
Computing | |
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Face Detection, Ocean Surface Simulation and 3 more |
Performance per Watt | |
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Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more |
Value | |
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Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more |
Noise and Power | |
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TDP, Idle Power Consumption, Load Power Consumption and 2 more |
6.8 | Overall Score |
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Winner |
| ![]() | Nvidia GeForce GTX 950GPUBoss Winner |
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GPUBoss is not aware of any important advantages of the 960 Fake Card Retail vs the 950. | |||||||
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Significantly better PassMark score | 5,206 | vs | 1,557 | More than 3.2x better PassMark score | |||
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Much higher effective memory clock speed | 6,612 MHz | vs | 3,608 MHz | Around 85% higher effective memory clock speed | |||
Significantly better 3DMark06 score | 8,351 | vs | 1,887.5 | Around 4.5x better 3DMark06 score | |||
Higher clock speed | 1,024 MHz | vs | 783 MHz | More than 30% higher clock speed | |||
Higher memory bandwidth | 105.8 GB/s | vs | 57.73 GB/s | Around 85% higher memory bandwidth | |||
Higher pixel rate | 32.8 GPixel/s | vs | 6.26 GPixel/s | Around 5.2x higher pixel rate | |||
Better floating-point performance | 1,572.9 GFLOPS | vs | 601.3 GFLOPS | More than 2.5x better floating-point performance | |||
More memory | 2,048 MB | vs | 1,024 MB | 2x more memory | |||
Significantly better fire strike factor score | 44.05 | vs | 13.4 | More than 3.2x better fire strike factor score | |||
Much higher memory clock speed | 1,653 MHz | vs | 902 MHz | Around 85% higher memory clock speed | |||
More render output processors | 32 | vs | 16 | Twice as many render output processors | |||
Higher texture rate | 49.2 GTexel/s | vs | 25.06 GTexel/s | More than 95% higher texture rate | |||
More shading units | 768 | vs | 192 | 576 more shading units | |||
Better ocean surface simulation score | 756.71 frames/s | vs | 302.51 frames/s | More than 2.5x better ocean surface simulation score | |||
Significantly better PassMark direct compute score | 2,495 | vs | 716 | Around 3.5x better PassMark direct compute score | |||
More texture mapping units | 48 | vs | 32 | 16 more texture mapping units |
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$274 | ||
950 vs 750 Ti | ||
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950 vs 960 | ||
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950 vs R7 370 | ||
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950 vs 1050 | ||
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950 vs 1050 Ti | ||
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950 vs 760 | ||
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950 vs RX 460 | ||
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$280 | ||
1060 vs RX 580 | ||
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$280 | ||
1060 vs 1050 Ti | ||
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$280 | ||
970 vs 1060 | ||
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970 vs 1050 Ti | ||
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960 vs 1050 Ti | ||
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970 vs 960 | ||
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1070 vs RX 580 | ||