GPUBoss Review Our evaluation of 960 vs 840A among all GPUs

Gaming

Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more

Graphics

T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more

Computing

Face Detection, Ocean Surface Simulation and 3 more

Performance per Watt

Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more

Noise and Power

TDP, Idle Power Consumption, Load Power Consumption and 2 more

7.3

Overall Score

Winner
Nvidia GeForce GTX 960 

GPUBoss recommends the Nvidia GeForce GTX 960  based on its benchmarks.

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VS

Differences What are the advantages of each

Front view of GeForce GTX 960

Reasons to consider the
Nvidia GeForce GTX 960

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Significantly better PassMark score 5,813 vs 873 Around 6.8x better PassMark score
Much higher effective memory clock speed 7,012 MHz vs 2,002 MHz More than 3.5x higher effective memory clock speed
Higher memory bandwidth 112.2 GB/s vs 16.02 GB/s More than 7x higher memory bandwidth
Higher clock speed 1,127 MHz vs 1,029 MHz Around 10% higher clock speed
Higher pixel rate 36.1 GPixel/s vs 8.23 GPixel/s Around 4.5x higher pixel rate
Better floating-point performance 2,308.1 GFLOPS vs 790.3 GFLOPS Around 3x better floating-point performance
Higher texture rate 72.1 GTexel/s vs 16.46 GTexel/s Around 4.5x higher texture rate
More render output processors 32 vs 8 24 more render output processors
Slightly more memory 2,048 MB vs 1,024 MB 2x more memory
Much higher memory clock speed 1,753 MHz vs 1,001 MHz More than 75% higher memory clock speed
More texture mapping units 64 vs 16 48 more texture mapping units
More shading units 1,024 vs 384 640 more shading units
Front view of GeForce 840A

Reasons to consider the
Nvidia GeForce 840A

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Lower TDP 33W vs 120W 3.6x lower TDP

Benchmarks Real world tests of GeForce GTX 960 vs 840A

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the GeForce GTX 960  vs 840A 

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce GTX 960
112.2 GB/s
GeForce 840A
16.02 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTX 960
36.1 GPixel/s
GeForce 840A
8.23 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GTX 960
72.1 GTexel/s
GeForce 840A
16.46 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GTX 960
2,308.1 GFLOPS
GeForce 840A
790.3 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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