GPUBoss Review Our evaluation of 960 vs 625M among all GPUs


Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more


T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more


Face Detection, Ocean Surface Simulation and 3 more

Performance per Watt

Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more

Noise and Power

TDP, Idle Power Consumption, Load Power Consumption and 2 more


Overall Score

Nvidia GeForce GTX 960 

GPUBoss recommends the Nvidia GeForce GTX 960  based on its benchmarks.

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Differences What are the advantages of each

Front view of GeForce GTX 960

Reasons to consider the
Nvidia GeForce GTX 960

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Significantly better PassMark score 5,813 vs 466 Around 12.5x better PassMark score
Significantly higher clock speed 1,127 MHz vs 625 MHz More than 80% higher clock speed
Much higher effective memory clock speed 7,012 MHz vs 1,800 MHz Around 4x higher effective memory clock speed
Higher memory bandwidth 112.2 GB/s vs 14.4 GB/s More than 7.8x higher memory bandwidth
Better floating-point performance 2,308.1 GFLOPS vs 240 GFLOPS More than 9.5x better floating-point performance
Higher pixel rate 36.1 GPixel/s vs 2.5 GPixel/s Around 14.5x higher pixel rate
Higher texture rate 72.1 GTexel/s vs 10 GTexel/s Around 7.2x higher texture rate
Significantly more render output processors 32 vs 4 28 more render output processors
Much higher memory clock speed 1,753 MHz vs 900 MHz Around 95% higher memory clock speed
More shading units 1,024 vs 96 928 more shading units
More texture mapping units 64 vs 16 48 more texture mapping units
Front view of GeForce GT 625M

Reasons to consider the
Nvidia GeForce GT 625M

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Significantly lower TDP 15W vs 120W 8x lower TDP

Benchmarks Real world tests of GeForce GTX 960 vs GT 625M

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the GeForce GTX 960  vs GT 625M 

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce GTX 960
112.2 GB/s
GeForce GT 625M
14.4 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTX 960
36.1 GPixel/s
GeForce GT 625M
2.5 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GTX 960
72.1 GTexel/s
GeForce GT 625M
10 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GTX 960
2,308.1 GFLOPS
GeForce GT 625M

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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