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Differences What are the advantages of each

Front view of GeForce GTX 960

Reasons to consider the
Nvidia GeForce GTX 960

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Significantly better PassMark score 5,813 vs 661 More than 8.8x better PassMark score
Much higher effective memory clock speed 7,012 MHz vs 2,000 MHz More than 3.5x higher effective memory clock speed
Higher clock speed 1,127 MHz vs 938 MHz More than 20% higher clock speed
Higher memory bandwidth 112.2 GB/s vs 16 GB/s More than 7x higher memory bandwidth
Higher pixel rate 36.1 GPixel/s vs 3.75 GPixel/s Around 9.8x higher pixel rate
Better floating-point performance 2,308.1 GFLOPS vs 360.2 GFLOPS Around 6.5x better floating-point performance
Higher texture rate 72.1 GTexel/s vs 15.01 GTexel/s More than 4.8x higher texture rate
More render output processors 32 vs 8 24 more render output processors
Significantly higher memory clock speed 1,753 MHz vs 1,000 MHz More than 75% higher memory clock speed
More shading units 1,024 vs 96 928 more shading units
More texture mapping units 64 vs 16 48 more texture mapping units
Front view of GeForce GT 720A

Reasons to consider the
Nvidia GeForce GT 720A

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Lower TDP 33W vs 120W 3.6x lower TDP

Benchmarks Real world tests of GeForce GTX 960 vs GT 720A

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the GeForce GTX 960  vs GT 720A 

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce GTX 960
112.2 GB/s
GeForce GT 720A
16 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTX 960
36.1 GPixel/s
GeForce GT 720A
3.75 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GTX 960
72.1 GTexel/s
GeForce GT 720A
15.01 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GTX 960
2,308.1 GFLOPS
GeForce GT 720A
360.2 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes


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