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Differences What are the advantages of each

Front view of GeForce GTX 960

Reasons to consider the
Nvidia GeForce GTX 960

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Much higher effective memory clock speed 7,012 MHz vs 2,100 MHz More than 3.2x higher effective memory clock speed
Significantly higher clock speed 1,127 MHz vs 650 MHz Around 75% higher clock speed
Better floating-point performance 2,308.1 GFLOPS vs 604.8 GFLOPS More than 3.8x better floating-point performance
More memory 2,048 MB vs 896 MB More than 2.2x more memory
Higher pixel rate 36.1 GPixel/s vs 18.2 GPixel/s Around 2x higher pixel rate
Much higher memory clock speed 1,753 MHz vs 1,050 MHz More than 65% higher memory clock speed
More shading units 1,024 vs 216 808 more shading units
Higher texture rate 72.1 GTexel/s vs 46.8 GTexel/s Around 55% higher texture rate
Lower TDP 120W vs 171W Around 30% lower TDP
Front view of GeForce GTX 260 Core 216

Reasons to consider the
ZOTAC GeForce GTX 260 Core 216

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Much wider memory bus 448 bit vs 128 bit 3.5x wider memory bus

Features Key features of the GeForce GTX 960  vs 260 Core 216 

memory bandwidth Rate at which data can be read from or stored in onboard memory

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTX 960
36.1 GPixel/s
GeForce GTX 260 Core 216
18.2 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GTX 960
72.1 GTexel/s
GeForce GTX 260 Core 216
46.8 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GTX 960
2,308.1 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

Specifications Full list of technical specs


GeForce GTX 960  vs
260 Core 216 
GPU brand Nvidia Nvidia
GPU name GM206 GT200 B3
Market Desktop Desktop
Clock speed 1,127 MHz 650 MHz
Is dual GPU No No
Reference card None Nvidia GeForce GTX 260 Core 216 Rev. 2 576 MHz 896 MB

raw performance

Shading units 1,024 216
Texture mapping units 64 72
Render output processors 32 28
Pixel rate 36.1 GPixel/s 18.2 GPixel/s
Texture rate 72.1 GTexel/s 46.8 GTexel/s
Floating-point performance 2,308.1 GFLOPS 604.8 GFLOPS


GeForce GTX 960  vs
260 Core 216 
Memory clock speed 1,753 MHz 1,050 MHz
Effective memory clock speed 7,012 MHz 2,100 MHz
Memory bus 128 bit 448 bit
Memory 2,048 MB 896 MB
Memory type GDDR5 GDDR3
Memory bandwidth 112.2 GB/s 117.6 GB/s

noise and power

TDP 120W 171W


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