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Differences What are the advantages of each

Front view of GeForce GTX 960A

Reasons to consider the
Nvidia GeForce GTX 960A

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Significantly higher effective memory clock speed 5,012 MHz vs 1,800 MHz More than 2.8x higher effective memory clock speed
Higher memory bandwidth 80.2 GB/s vs 14.4 GB/s More than 5.5x higher memory bandwidth
Higher clock speed 1,029 MHz vs 928 MHz More than 10% higher clock speed
Better PassMark score 2,151 vs 1,152 More than 85% better PassMark score
Better floating-point performance 1,317.1 GFLOPS vs 712.7 GFLOPS Around 85% better floating-point performance
Higher pixel rate 16.46 GPixel/s vs 7.42 GPixel/s Around 2.2x higher pixel rate
Higher texture rate 41.2 GTexel/s vs 22.27 GTexel/s More than 85% higher texture rate
Higher turbo clock speed 1,085 MHz vs 941 MHz More than 15% higher turbo clock speed
Significantly higher memory clock speed 1,253 MHz vs 900 MHz Around 40% higher memory clock speed
More render output processors 16 vs 8 Twice as many render output processors
Wider memory bus 128 bit vs 64 bit 2x wider memory bus
More shading units 640 vs 384 256 more shading units
More texture mapping units 40 vs 24 16 more texture mapping units
Front view of GeForce 930A

Reasons to consider the
Nvidia GeForce 930A

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Lower TDP 33W vs 75W 2.3x lower TDP

Benchmarks Real world tests of GeForce GTX 960A vs 930A

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the GeForce GTX 960A  vs 930A 

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce GTX 960A
80.2 GB/s
GeForce 930A
14.4 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTX 960A
16.46 GPixel/s
GeForce 930A
7.42 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GTX 960A
41.2 GTexel/s
GeForce 930A
22.27 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GTX 960A
1,317.1 GFLOPS
GeForce 930A
712.7 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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