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| GeForce GTX 960M vs 320M Mac |
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Differences What are the advantages of each
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Much higher clock speed | 1,097 MHz | vs | 450 MHz | Around 2.5x higher clock speed | |||
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Better floating-point performance | 1,404.2 GFLOPS | vs | 91.2 GFLOPS | Around 15.5x better floating-point performance | |||
Higher pixel rate | 17.55 GPixel/s | vs | 3.6 GPixel/s | Around 5x higher pixel rate | |||
Higher texture rate | 43.9 GTexel/s | vs | 7.2 GTexel/s | More than 6x higher texture rate | |||
More shading units | 640 | vs | 48 | 592 more shading units | |||
More texture mapping units | 40 | vs | 16 | 24 more texture mapping units | |||
More render output processors | 16 | vs | 8 | Twice as many render output processors | |||
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Lower TDP | 23W | vs | 75W | 3.3x lower TDP |
Features Key features of the GeForce GTX 960M vs 320M Mac
pixel rate Number of pixels a graphics card can render to the screen every second
GeForce GTX 960M
17.55 GPixel/s
GeForce 320M Mac
3.6 GPixel/s
texture rate Speed at which a graphics card can perform texture mapping
GeForce GTX 960M
43.9 GTexel/s
GeForce 320M Mac
7.2 GTexel/s
floating point performance How fast the gpu can crunch numbers
GeForce GTX 960M
1,404.2 GFLOPS
GeForce 320M Mac
91.2 GFLOPS
shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading
GeForce GTX 960M
640
texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes
render output processors GPU commponents responsible for transform pixels as they flow between memory buffers
Specifications Full list of technical specs
gpu | GeForce GTX 960M | vs | 320M Mac |
---|---|---|---|
GPU brand | Nvidia | Nvidia | |
GPU name | GM107 | MCP89 | |
Clock speed | 1,097 MHz | 450 MHz | |
Is dual GPU | No | No | |
Reference card | None | None | |
noise and power | |||
TDP | 75W | 23W |
raw performance | GeForce GTX 960M | vs | 320M Mac |
---|---|---|---|
Shading units | 640 | 48 | |
Texture mapping units | 40 | 16 | |
Render output processors | 16 | 8 | |
Pixel rate | 17.55 GPixel/s | 3.6 GPixel/s | |
Texture rate | 43.9 GTexel/s | 7.2 GTexel/s | |
Floating-point performance | 1,404.2 GFLOPS | 91.2 GFLOPS |
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