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Differences What are the advantages of each

Front view of GeForce GTX 960M

Reasons to consider the
Nvidia GeForce GTX 960M

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Significantly better PassMark score 2,043 vs 810 More than 2.5x better PassMark score
Significantly higher effective memory clock speed 5,012 MHz vs 2,002 MHz More than 2.5x higher effective memory clock speed
Higher memory bandwidth 80.2 GB/s vs 16.02 GB/s More than 5x higher memory bandwidth
More memory 2,048 MB vs 1,024 MB 2x more memory
Higher clock speed 1,097 MHz vs 1,029 MHz More than 5% higher clock speed
Better floating-point performance 1,404.2 GFLOPS vs 790.3 GFLOPS Around 80% better floating-point performance
Higher texture rate 43.9 GTexel/s vs 16.46 GTexel/s Around 2.8x higher texture rate
Higher pixel rate 17.55 GPixel/s vs 8.23 GPixel/s Around 2.2x higher pixel rate
More texture mapping units 40 vs 16 24 more texture mapping units
More render output processors 16 vs 8 Twice as many render output processors
Higher memory clock speed 1,253 MHz vs 1,001 MHz More than 25% higher memory clock speed
Wider memory bus 128 bit vs 64 bit 2x wider memory bus
More shading units 640 vs 384 256 more shading units
Front view of GeForce 940A

Reasons to consider the
Nvidia GeForce 940A

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Lower TDP 33W vs 75W 2.3x lower TDP

Benchmarks Real world tests of GeForce GTX 960M vs 940A

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the GeForce GTX 960M  vs 940A 

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce GTX 960M
80.2 GB/s
GeForce 940A
16.02 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTX 960M
17.55 GPixel/s
GeForce 940A
8.23 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GTX 960M
43.9 GTexel/s
GeForce 940A
16.46 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GTX 960M
1,404.2 GFLOPS
GeForce 940A
790.3 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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