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Differences What are the advantages of each

Front view of GeForce GTX 960M

Reasons to consider the
Nvidia GeForce GTX 960M

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Much higher clock speed 1,097 MHz vs 500 MHz Around 2.2x higher clock speed
Significantly better PassMark score 2,043 vs 769 Around 2.8x better PassMark score
Significantly higher effective memory clock speed 5,012 MHz vs 1,600 MHz Around 3.2x higher effective memory clock speed
Better floating-point performance 1,404.2 GFLOPS vs 280 GFLOPS More than 5x better floating-point performance
More memory 2,048 MB vs 1,024 MB 2x more memory
Higher memory bandwidth 80.2 GB/s vs 51.2 GB/s More than 55% higher memory bandwidth
Significantly higher memory clock speed 1,253 MHz vs 800 MHz More than 55% higher memory clock speed
Higher pixel rate 17.55 GPixel/s vs 8 GPixel/s Around 2.2x higher pixel rate
More shading units 640 vs 112 528 more shading units
Slightly higher texture rate 43.9 GTexel/s vs 28 GTexel/s More than 55% higher texture rate
Front view of GeForce 9800M GTX

Reasons to consider the
Nvidia GeForce 9800M GTX

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Significantly wider memory bus 256 bit vs 128 bit 2x wider memory bus
More texture mapping units 56 vs 40 16 more texture mapping units

Benchmarks Real world tests of GeForce GTX 960M vs 9800M GTX

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the GeForce GTX 960M  vs 9800M GTX 

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce GTX 960M
80.2 GB/s
GeForce 9800M GTX
51.2 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTX 960M
17.55 GPixel/s
GeForce 9800M GTX
8 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GTX 960M
43.9 GTexel/s
GeForce 9800M GTX
28 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GTX 960M
1,404.2 GFLOPS
GeForce 9800M GTX
280 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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