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Differences What are the advantages of each

Front view of GeForce GTX 960M

Reasons to consider the
Nvidia GeForce GTX 960M

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Much higher clock speed 1,097 MHz vs 585 MHz Around 90% higher clock speed
Significantly better PassMark score 2,043 vs 667 More than 3x better PassMark score
Significantly higher effective memory clock speed 5,012 MHz vs 1,900 MHz Around 2.8x higher effective memory clock speed
More memory 2,048 MB vs 1,024 MB 2x more memory
Better floating-point performance 1,404.2 GFLOPS vs 374.5 GFLOPS Around 3.8x better floating-point performance
Slightly higher memory bandwidth 80.2 GB/s vs 60.8 GB/s More than 30% higher memory bandwidth
More shading units 640 vs 128 512 more shading units
Higher pixel rate 17.55 GPixel/s vs 9.36 GPixel/s Around 90% higher pixel rate
Higher memory clock speed 1,253 MHz vs 950 MHz More than 30% higher memory clock speed
Front view of GeForce GTX 280M

Reasons to consider the
Nvidia GeForce GTX 280M

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Significantly wider memory bus 256 bit vs 128 bit 2x wider memory bus
More texture mapping units 64 vs 40 24 more texture mapping units

Benchmarks Real world tests of GeForce GTX 960M vs 280M

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the GeForce GTX 960M  vs 280M 

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce GTX 960M
80.2 GB/s
GeForce GTX 280M
60.8 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTX 960M
17.55 GPixel/s
GeForce GTX 280M
9.36 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GTX 960M
43.9 GTexel/s
GeForce GTX 280M
37.44 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GTX 960M
1,404.2 GFLOPS
GeForce GTX 280M
374.5 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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