Winner
Nvidia GeForce GTX 960M
GPUBoss recommends the Nvidia GeForce GTX 960M based on its benchmarks and compute performance.
See full details | GeForce GTX 960M vs 580M |
Gaming | |
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Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more |
Graphics | |
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T-Rex, Manhattan, Sky Diver Factor and Fire Strike Factor |
Computing | |
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Face Detection, Ocean Surface Simulation and 3 more |
Performance per Watt | |
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Battlefield 3, Battlefield 4, Bioshock Infinite and 31 more |
Value | |
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Battlefield 3, Battlefield 4, Bioshock Infinite and 31 more |
Noise and Power | |
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TDP, Idle Power Consumption, Load Power Consumption and 2 more |
1.6 | Overall Score |
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Winner |
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Much higher clock speed | 1,097 MHz | vs | 620 MHz | More than 75% higher clock speed | |||
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Better 3DMark06 score | 5,277 | vs | 3,116.5 | Around 70% better 3DMark06 score | |||
Higher effective memory clock speed | 5,012 MHz | vs | 3,000 MHz | More than 65% higher effective memory clock speed | |||
Much higher diablo III framerate | 121.3 fps | vs | 70.9 fps | More than 70% higher diablo III framerate | |||
Better 3DMark 11 graphics score | 23,777.5 | vs | 20,550.5 | More than 15% better 3DMark 11 graphics score | |||
Better bitcoin mining score | 174.57 mHash/s | vs | 67.21 mHash/s | More than 2.5x better bitcoin mining score | |||
Significantly higher memory clock speed | 1,253 MHz | vs | 750 MHz | More than 65% higher memory clock speed | |||
Slightly better floating-point performance | 1,404.2 GFLOPS | vs | 952.3 GFLOPS | More than 45% better floating-point performance | |||
Higher pixel rate | 17.55 GPixel/s | vs | 9.92 GPixel/s | More than 75% higher pixel rate | |||
More shading units | 640 | vs | 384 | 256 more shading units | |||
Better PassMark direct compute score | 1,479 | vs | 954 | More than 55% better PassMark direct compute score | |||
Lower TDP | 75W | vs | 100W | 25% lower TDP | |||
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Better PassMark score | 2,286 | vs | 2,043 | More than 10% better PassMark score | |||
Significantly better T-Rex score | 3,358.98 | vs | 3,353.98 | Almost the same | |||
More render output processors | 32 | vs | 16 | Twice as many render output processors | |||
Significantly wider memory bus | 256 bit | vs | 128 bit | 2x wider memory bus | |||
More texture mapping units | 64 | vs | 40 | 24 more texture mapping units |